8
Noise Controller 337
MIDI Note group
The11Octavebuttonsletyouselectwhichoctave
you want to view . When a note is played in that
octave, a corresponding progress bar lights up in
theNotecolumn.
MIDI Controller—When using a different t yp e
of MIDI controller, such as a slider box, you
can specif y a note event, and then watch the
corresponding progress bar lig ht up when you
act ivate that event. ( You can find the correct n ote
number by activating the event while watching the
Note Nu mber field in t he group below.)
Channel—Displays the currently selected channel.
This is one of four text fields that display all of the
values being generated by the MIDI device as you
activate an event.
Event—Displays the type of MIDI event being sent.
For example:
Note On: 9
Note Off: 8
Pitch Bend: 14
MIDI Controller: 11
Velocity—Displays the velocity, which has a
different meaning depending on the event. For the
most common event, a note being pressed, this
value represents the velocity at which the key was
struck. Other events, however, might generate a
cont inuous value. For example, a pitch b end event
transmits the posit ion of the pitch bend.
Note Number—Displays the corresponding note
number for the event. When you’re using a non
keyboard MIDI device, such as a slider box, you
can use this to identify the note number of a
specific slider.
Nois e Contr oller
Main toolbar > Curve Editor (Open) > Select a track in the
Track View hierarchy. > Track View menu bar > Controller
menu > Assign > Noise
Graph Editors > Track View – Curve Editor > Selec t a track
in the Track View hierarchy. > Track V iew menu bar >
Controller m enu > Assign > Noise
The Noise controller produces random,
fractal-based animation over a range of f r ames.
Noise controllers are parametric; they work on a
range of frames, but do not use keys.
When you assig n a Noise controller in Track View
or the Motion panel, it is initially applied to all
frames in the current time segment. You can
change the range of f rames by dragging the Noise
range bar in Track View.
• Use Noise whenever you need completely
random animation around a given value. For
example, use a Noise Rotation controller when
youwantanobjecttowobbleinplace.
• Use Noise as part of a compound List controller
to apply noise variations to the result of another
controller. For example, use a List controller to
combine Noise Position with Bezier Posit ion.
TheBeziercontrollermovestheobjectthrough
yourscenewhiletheNoisecontrollermakesthe
object sha ke and stray a little from the path.
Procedure
Example: To apply a Noise controller to a rotation
track :
1.
Create a box in any viewport.