8

Motion Capture Controller 331
4.
On the Editable Mesh > Soft Selection rollout,
click Use Soft Selection.
5. Turn on Auto Key, and move the time slider to
frame 10.
6. In the viewports, select and move s ome vert ices
on the sphere.
A key appears on the track bar at f rame 10.
7. Right-click the sphere, a nd select Curve Editor
in the dialog.
Track View Curve Editor is displayed with
thesphereatthetopoftheControllerwindow.
8. Change modes to Dope Sheet and expand all
thespheretracksintheTrackViewhierarchy.
The Master Point Controller track is displayed,
with tr acks for the animated vertices below it.
Inter face
M a st er Tr a ck K ey s While in the Track View
Dope Sheet, selecting a m aster key (green) selects
all the sub keys at that fr ame.
If hundreds of vertices are animated, collapse the
master track so that only the master track is visible.
Moving the green keys will move all the sub keys.
Master Track Key Info dialog
Right-click a green master key in Track View to
display the
Master Track Key Info dialog (page
2–373)
.
Mot ion Capt ur e Control ler
Main toolbar > Curve Editor (Open) > Select a track in the
Track View hierarchy. > Track View too lb ar > Controller
menu > Assign > Motion Capture
Graph Editors > Track View Curve Editor > Selec t a track
in the Track View hierarchy. > Track V iew menu bar >
Controller menu > Assign > Motion Capture
You can control an object’s position, rotation, or
other parameters using an external device with the
Mo tion Capture controller.
Note: Rotation Motion Capture uses Euler
rotations with an X, Y, Z axis order and is subject
to the limitations of Euler rotations. See
Euler XYZ
Rotat ion Controller (page 2–312)
.
The M otion Capture System
To u s e m ot ion c a p t u re i n 3 d s M a x , yo u fol l ow
these steps:
1. In Track View Dope Sheet or Motion
panel, you assign motion capture animation
controllers to the specific tracks you want
controlled b y external devices.
2. After assigning the motion capture controller,
you open the Properties dialog for the track and
bind the ty p e of peripheral device(s) that you
want. Currently supported devices are mouse,
keyboard, MIDI device, and joyst ick. Each
device has specific propert ies.
3. After binding the devices, adjust their settings
and p ar ameters in the lower portion of the
TrackPropertiesdialog.Thesecontrolsvary
depending on the type of device.