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328 Chapter 12: Animation
Cut—
Removes the selected controller and stores it
in a temporary clipboard. The clipboard contents
areonlyhelduntilyoupastethecontroller,close
the List Controller dialog, or exit the Motion panel.
Pas te—Puts the contents of the controller clipboard
in the position above the selected controller. The
clipboard is empty af ter past ing.
Weig h t—Exaggerate or minimize the effects of a
controller by increasing or decreasing its weight
value. Default=100.0.
Av e ra ge W e ig hts—When on, the weight values of
all the controllers in the list are av eraged. Available
only for the Position List and Scale List controllers.
Default=off.
Pose to Pos e—Enables blending among controllers
in the list. Available only for the Rotation List
controller. Default=off.
When off, the List controller weights each rotation
individuallyandaddsuptheweightedrotations
for the final effect. You animate by stacking layers
on top of layers, and then weighting in and out
their effect. This is the default b ehavior.
When on, each pose is blended with the results
from the previous controllers in the list. This
method is not additive, but is instead true
pose-to-pose blending. Adjusting the weight of a
controller in the list will blend to and from that
pose (controller in list). If the last weight is 100.0,
then adjusting the weights of the previous poses in
the list won’t have any effect because the last pose
has full effect. This is a stack-based approach that
is bes t used for nonlinear animation (NLA) effects.
You can paste motion clips or even single-frame
poses onto new layers and use the weights to blend
the poses together.
Editable Name Field—Select one of the con trollers
in the list window of the Controller list, and then
enter a descriptive name in this field. This field lets
yo u rename the controller so it’s easier to identify.
Local Eul er X Y Z R ota tion
Controller
This controller is no longer available. You can,
however, still edit objects that were assigned this
controller previously.
TheLocalEulerRotationcontrollerissimilar
to the
Euler XYZ Rotation controller (page
2–312)
, but the angles are with respect to the
rotated object’s local coordinate system. With the
standard Euler Rotation controller, angles are with
respect to parent coordinates. Parameters for this
controller are displayed in the Motion panel.
The Local Euler XYZ Rotation controller has three
rotation tracks to control rotation on the X, Y,
and Z axes. Setting an X axis rotation key will
not create keys in the Y and Z tracks on the same
frame; each track can be keyed independently.
TherotationorderoftheaxesissetintheMotion
panel.
Interfa ce
The Loca l Euler p ar ameters are displayed in the
Motion panel.
Euler Para m eters rollout
This rollout is displayed when you select Rotation
in the
PRS Parameters rollout (page 2–341)
.
Axis Order—Sets the order that rotations are
calculated in the list. The default is X,Y,Z order,
wheretheXaxisisrotatedfirst.
X—Displays controller properties for X axis
rotation angle.