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308 Chapter 12: Animation
Ma ster Block Pa r ameter s Dia log
After assigning a Master Block, right-click the
MasterBlock track to display the
Master Block
Par ameters dialog (page 2–372)
.Thisisthefirst
step in creating a block.
With this dialog, you can save blocks and then
load them later. Blocks are saved as BLK files.
Tr ack View Pick Dia log
The
Tr ack View Pick dialog (page 2–374)
is
displayed when track selection is necessary; for
example, when you click Add in the Master Block
Parameters dialog. Select tracks in the dialog
to include in a block. Va lid tracks are shown as
darker.
Block Parameters Dialog
After you create a block by clicking Add in the
Master Block Parameters dialog and then selecting
tracks in the Track View Pick dialog, clicking OK
in the Track View Pick dialog displays the
Block
Parameters dialog (page 2–372)
.
Atta ch Control s Di al og (Load ing B lock s )
The
Attach Controls dialog (page 2–370)
is
displayedwhenyouclickLoadintheMaster
Block Parameters dialog. Tracks in blocks saved
previously can be mapped to tracks in the current
scene.
Slave Parameters Dialog (Slave
Controller)
Every time a block is created, all tracks within the
block are assigned a slave controller , which allows
the MasterBlock to transfer key data. The slave
controller t racks appear with the original tracks
you used to create the block. See
Slave Parameters
dialog (page 2–374)
.
Procedures
Ex ample: To create a block:
1.
Animate two objects moving in the viewports.
Make the final keyframe for the objects frame
10.
2. Open Track View Dope Sheet.
3. On the Track View hierarchy, expand Global
Tracks, expand Block Control, and then select
Available.
Avai lable is the track below the Block Control
track.
4. From the Track View toolbar, choose Controller
menu > Assign, select Master Block in the
dialog, and then click OK.
The Master Block Parameters dialog
automatically displays.
5. Click Add on the Master Block Parameters
dialog.
6. On the Track View Pick dialog, expand the
tracks for the two animated objects.
7. WhileholdingdownCTRL,clicktheX,Y,Z
Position tracks for both objects, and then click
OK.
8. OntheBlockParametersdialog,typeaname
in the name field.
Choose a name that will remind you of the
animation in this block.
9. Set the End value to 10,andthenclickOK.
The Block will contain animation between
frame 0 and frame 10.
10. Click OK to close the Master Block Parameters
dialog.
The block has been created, and you can now
use it.
Onceablockisadded,aslavecontroller
is added to the controllers on the original