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270 Chapter 11: Space Warps and Particle Systems
Pick —
Clickthis,andthenselectanobjectinthe
v iewport to add to the list. Note that the type
of object you use is based on the settings in the
Instancing P arameters group of the Particle Type
rollout. For example, if you’ve turned on Subtree
in that group, you can pick object hierarchies.
Likewise, if you’ve picked a group, you can use
groups as your spawned particles.
Delete—Deletes the currently h ig hlighted object
in the list window.
Replace—Replaces an object in the queue with
a different object. Select an object in the queue
to enable the Replace button. Click Replace, and
then pick an object in the scene to replace the
highlighted item in the queue.
Load /S ave Pre sets R oll out
Create panel > Geometry button > C h oose Particle
Systems from the drop-down list. > Object Type rollout >
SuperSpray/Blizzard/Parray/PCloud > Load/Save Presets
rollout
Select a S uperSp ray/Blizzard/Parray/PCloud emitte r. >
Modify panel > Load/Save Presets rollout
Theseoptionsletyoustorepresetvaluesthatcan
be used in other, related particle systems. For
example, after sett ing parameters for a PArray and
saving it under a specific name, you can then select
another PArray system, and load the preset values
into the new system.
Interfa ce
Preset Na me—An editable field in which you can
define a name for your settings. Click the Save
button to save the preset name.
Saved Presets—Contains al l the saved preset
names. A number of presets are included w ith
3ds Max; to see what they do, create a particle
system, load a preset, and play back the animation.
Someofthepresets,suchasParticleArray’s
Shimmer Trail, are most effective with mov ing
particle systems.
Loa d—Loads the preset currently highlig hted in
the Saved Presets list. Alternatively, double-click
thepresetnameinthelisttoloadit.
Save—Saves the current name in the Preset Name
field and places it in the Saved Presets window.
Delete—Deletes the selected items in the Save
Presets window.
Note: Animated parameter values subsequent to
frame 0 are not stored.