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256 Chapter 11: Space Warps and Particle Systems
Viewport Display group
Specifies how the particles are displayed in the
viewports.
Dots—Displays the particles as dots.
Ticks—Displays the particles as crosses.
Mesh—Displays the par ticles as mesh objects. This
results in slower viewport redraws.
BBox—For instanced geometry only, this displays
each instanced particle, whether a single object, a
hierarchy, or a group, as a bounding box.
Percentage of Pa rticles—This spinner specifies the
number particles displayed in the viewports as a
percentage of the number of rendered particles.
Default=10 percent.
Set the display percentage to 100 percent if you
want to see the same number of part icles a s wi ll
be rendered in your scene. However, this can
considerably slow v iewport display.
Par ticle Generation R ollout
Create panel > Geometry button > C h oose Particle
Systems from the drop-down list. > Object Type rollout >
SuperSpray/Blizzard/Parray/PCloud > Particle Generation
rollout
Select a S uperSp ray/Blizzard/Parray/PCloud emitte r. >
Modify panel > Particle Generation rollout
Items on this rollout control when and how quickly
particles form, how particles move, and the size of
the particles over time.
Interfa ce
Particle Quantity g roup
In this group, you can choose one of two methods
by w h ich the number of particles is determined
over time. These settings are unavailable if you set
Particle Type (in the
Particle Type rollout (page
2–258)
)toObjectFragments.