8
PCloud Particle System 249
Tu mble—
Amount of random rotation of the
particles.
Tu mble Ra te—Speed at which the particles rotate.
Par ticle Type rollout > Mat’l Mapping and
Source group
Emitter Fit P lanar—Maps part icles at birth, based
on their point of emission from the rectangular
Blizzard emitter icon. The UV range of the
mapped material runs from 0 to 1 over the width
and length of the emitter.
PCloud Par ticle System
Create pa nel > Geometry button > Choose Particle
Systems from the drop-down list. > O bject Type rollout
>PCloud
Create menu > Particles > PCloud
UsethePCloud(orParticleCloud)particlesystem
when you want a "cloud" of particles that fill a
specific volume. PCloud can provide a flock of
birds, a starfield, or a troupe of soldiers marching
over terr ain. You can confine the particles using
basic supplied volumes of a box, sphere, or
cylinder, or you can use any renderable object i n
thesceneasavolumeaslongasthatobjecthas
depth. Two-dimensional objects do not work with
PCloud.
Tip: Thereisnoautomaticwaytohidetheobject
chosen as the object-based emitter. Hide it by
using Hide S elec ted on the Display panel, or by
applying a Hide key in Track View.
PCloud view p ort icon (default emitter )