8

Blizzard Particle System 247
Variation—
Applies a percentage of variation to the
speed of emission for each p art icle.
Blizzar d Par ticle System
Create panel > Geometry button > C h oose Particle
Systems from the drop-down list. > Object Type rollout
> B lizzard
Create menu > Par ticles > Blizzard
This is an advanced versio n of the original S now
particle system.
Tip: To animate part icles following a path through
space, use the
Path Follow space warp (page 2–67)
.
Blizzard viewport icon (emitter)
Snowflake particles in a blizzard
Procedures
To create a blizzard par ticle system:
1.
OntheCreatepanel,makesurethe
Geometry button is active and Particle Systems
is chosen in the objec t category list, then click
Blizzard.
2. Drag in a viewport to create the Blizzard
emitter; see
Creating a Particle Emitter (page
2–235)
.
Theiconappearsasaplanewithaperpendicular
line pointing in the direction of emission.
3. Adjustthevariousparametersonthecommand
panel.
Interfa ce
This section des cribes the Display Icon group in
the Basic Parameters rollout, the Particle Motion
group in the Particle Generation rollout, and
the Material Mapping and Source group in the
Particle Type rollout. These are the only controls
unique to Blizzard. The other Blizzard rollouts
and their contents are identical with those i n
Particle Array , except that Object Fragments
andassociatedsettingsarenotavailableonthe
Particle Type rollout. See
PA r r ay (page 2–252)
for
details or choose from the following list for rollout
information.
Part icle Generation Rollout (page 2–256)
Part icle Type Rollout (page 2–258)
Rotat ion and Collision Rollout (page 2–264)
Object Motion Inheritance Rollout (page 2–265)
Part icle Spaw n Rollout (page 2–267)
Load/Save Presets Rollout (page 2–270)