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214 Chapter 11: Space Warps and Particle Systems
set a Divergence so they eventually spread out.
Default=Inherited.
Par ent—Specify t he parent’s behavior. Available
only when Delete Parent is off.
BounceThe speed and direction after collision
is determined by the deflector proper ties.
Co ntinueParticle speed and direction are
unaffected by the collision.
Offspring—Specif y the behavior of the newly
spawned particles.
BounceThe speed and direction of offspring
after collision is determined by the deflector
properties.
Co ntinueSpeed and direction of offspring are
unaffected by the collision.
In Units—Choose this to specif y the speed of
spawned particles in system units per second.
Default=100.0.
A positive value inherits the parent ’s direction; a
negative value reverses it.
Inher ited—Choose this to specify each spawned
particle’s speed as a percentage of its parent’s
speed. Default=100.0
A positive value inherits the parent ’s direction; a
negative value reverses it.
Variation—The amount by which a spawned
particle’s speed can vary randomly. D efault=0.0.
To obtain the actual speed for each spawned
particle, the system multiplies the Variation va lue
by a random number between -1.0 and 1. 0, and
then adds the result to the particle’s speed as
specified or inherited. For example, if a part icle’s
speed is 100 units/second and Variation=20, then
thetestedvalueforeachparticlewouldbebetween
80 and 120 units/second.
Divergence—When on, spreads out the st ream
of spawne d particles. Use the numeric setting to
define the extent of the divergence in degrees.
Range=0 to 180. Default=0.
Size group
Scale Factor—The amount of uniform scaling to
apply to each spawned particle, as a percentage of
its parent’s size. Default=100.0.
Variation—The amount by which a spawned
particle’s scale can vary randomly. Defau lt=0.0.
To obtain the actual scaling for each spawned
particle, the system multiplies the Variation value
by a random number between -1.0 and 1 .0, and
thenaddstheresulttotheScaleFactorvalue.For
example, if Scale Factor=100 and Variation=20,
then each spawned particle would be between 80
and 120 percent of its parent’s size.
Uniqueness group
The Uniqueness setting enables r andomization of
the Spawnable result, when less than 100.0, as well
as of the Variation values.
Seed—Specifies a randomization value.
New—Calculates a new seed using a randomization
formula.
Find Target Test
Particle View (page 2–121)
> Click Find Target in an event
or add Find Target to the particle system and then select
it.
Select a Find Target icon in the viewport. > Modify panel
>Parametersrollout
Create panel > Helpers > Particle Flow > Find Target
By default, Find Target sends par ticles to a
specified target or targets. Upon reaching a target,
the particles become eligible for redirection to
another event. You can specify that the particles
should use a particular speed or time frame in