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Collision Spawn Test 211
Collision Spawn Test
Particle View (p age 2–121 )
> Click Collision Spawn in an
event or add Collision Spawn to the particle system and
then select it.
Collision Spawn creates new particles from
existing ones that collide with one or more
Deflector space warps. You can specify different
post-collision behavior for the colliding particles
and their offspring. E ach spawned par ticle is born
at the same location as its parent, and has the same
orientation and shape. Collision Spawn can give
the spawned particles a different speed and scaling
factor. If you wire the Collision Spawn test to
another event, spawned particles are sent to that
event, where you can specify different proper ties
for the new particles.
Examples of Collision Spawn usage include marks
or explosions resulting from collisions between
particles and objects. To achieve these effects, you
can use Collision S pawn in conjunction with the
Shape Mark (page 2–179)
and
Shape Facing (page
2–172)
operators.
The Collision Spawn test supports all deflector
space warps except the DynaFlect deflectors:
POmniFlect (page 2–74)
SOmniFlect (page 2–80)
UOmniFlect (page 2–81)
SDeflector (page 2 –83)
UDeflector (page 2–85)
Deflector (page 2–86)
Tip: When testing for collisions with multiple
deflectors, for best results, place all the deflectors
in a single Collision Spawn test. This tests for
collisions with all the deflectors simultaneously,
and helps avoid p oss ible missed collisions.
See also
Collision Test (page 2–208)
Spawn Test (page 2–226)