8
Speed By Surface Operator 163
• Particle Age—Any keys set for par ameters are
applied at the corresponding frames of each
particle’s existence.
•
Event Duration—Any keys set for parameters
are applied to each particle relative to the f rame
at which it first enters the event.
Icon Anim atio n group
The software can begin applying animation of the
Speed By Icon operator icon to all particles as of
the start frame of the animation or the first frame
of the current event, or to each particle based on
its age. For an explanation, see
Animation Offset
Keying group (page 2–155)
.
Sync B y—Choose the time frame for applying
animation of the icon to the particles:
•
Absolute Time—Any keys set for icon motion
are applied at the actua l frames for which
they’re set.
•
Particle Age—Any keys set for icon motion are
applied at the corresponding frames of each
particle’s existence.
•
Event Dur ation—Any keys set for icon motion
are applied to each particle relative to the f rame
at which it first enters the event.
Icon Size—Sets the size of the operator icon. This
setting is for visibility only ; it doesn’t affect par ticle
behavior.
Uniqueness group
The Uniqueness sett ing enables randomization of
the speed variation range.
Seed—Specifies a randomization value.
New—Calculates a new seed using a r andomization
formula.
Speed By Sur face Operator
Particle View (pa g e 2–121)
> Click Speed By Surface in an
event or add a Speed By Sur face operator to the particle
system and then select it.
The Speed By Surface operator lets you control
particle speed and direction with any object or
objects in the scene. This is in contrast to the
default
Speed operator (page 2–155)
,whichuses
theParticleFlowicontocontrolparticlespeedand
direction. Speed By Surface also provides options
for cont rolling speed by materials in the scene, and
continuous speed control.
Typically, you use Speed By Surface to assign speed
and direction charac teristics based on the objects
used as emitters with the
Position Object operator
(page 2–144)
. That is, you assign the same objects
as emitters with Position Object and as Surface
Geometry objects with Speed By Surface.
Tip: For greater control over particle motion on
the surface, apply a
Speed operator (page 2–155)
beforetheSpeedBySurfaceoperatorinthesame
event. Use the Speed operator to specify particle
direction on the surface, and the Speed By Surface
operator to adjust the vertical component of the
speed vector to follow the contour of the surface.
See also
Speed By Icon Operator (page 2–158)
Keep Apart Operator (page 2–168)
Procedure
Ex ample: To u se S peed B y Surf ace:
The Speed By Surface operator offers a wealth
of possibilities for usage. This procedure will
lead you through several examples, but yo u’re
encouraged to explore the operator further on
your own to learn more about it.
1. Star t or reset the software, and add a Particle
Flow system. Position the source icon at the