8
1632 Index
video post 3–317
viewport transparency 3–990
truck camera 3–791
truck light 3–797
true/false, setting test results (particle view) 2–128
truecolor 3–863, 3–1121
tube 1–174
turbosmooth modifier 1–857
turn to mesh modifier 1–860
turn to patch modifier 1–862
turn to poly modifier 1–863
turning on/off
actions, events (particle v iew) 2–129
particle system 2–132
tutorials 3–974
tweens 2–272
twist 2–805, 2–987
deformation 1–359
modifier 1–865
twist individual mode 2–807
twist links 2–713, 2 –837
twist links mode 2–753, 2–807, 3–1122
twist parameters (links) 2–943
twist poses 2–713
two-DOF limb 2–805
two-point perspective 2–1237
two-sided 3–898
type-in weights 2–1001
types of
dynamics objects 1–372
gradients 3–395
space warps 2–51
transforms 1–403
U
U and V iso curves 1–1170
U loft surface and sub-object 1–1197
u-type stair 1–238
UDeflector space warp 2–85
UDynaFlect space warp 2–82
UI 3–731, 3–829, 3–832, 3–836, 3–849 to 3–851, 3–896,
3–899
customizing 3–848
UI fi les 3–848
unbinding
objects 2–443, 2–473
vertices 1–292
UNC 3–1 122
understanding
crowds 2–696
motion flow 2–695
motion mixer 2 –580
workbench 2–695, 2–857
understanding crowd behaviors 2–1011
undo 1–12, 1–36, 1–93
undo levels 3–859
unexpected part icle spawning 2–118
unfold mapping 1–888, 1–902
unfreezing objects 1–70, 3–818
ungroup 1–103
unhide 1–53, 3–1045
unhide all 2–1001
unified motion
create 2–889
uniform scale 1–421
unify normals 1–161, 3–436
units
and display of mouse position 3–756
automatic unit conversion 3–400
file load units mismatch 3–895
mismatch 3–895
setup 3–891
synchronizing between programs 3–431
system setup 3–893
troubleshooting problems with 3–986
unit scale preference 3–859
using 2–3
universal deflector 2–85
universal naming convention (UNC) 3–1122
unlink select ion 2–405
unlock
character 2–685
unlock assig nments 2–1001
unlock interior edges (of selected p atches) 1–950
unwrap UVW 1–867, 3–954
automatic mapping 1–887
Edit UVWs dialog 1–878
options dialog 1–902
pack UVs dialog 1–891
relax tool dialog 1–894
UOmniFlect space warp 2–81
up vector 2–922
update 2–115
ActiveShade 3–998
background image 1–44
background while playing 3–874
during spinner drag 1–51
particle shape 2–178
scene materials 2–1300
update types (part icle flow) 2–126
updates 3–974
upper bound 2–998
use center flyout 1–426
use pivot point center 1–426
use select ion center 1–427
use transform coordinate center 1–427
use dual planes (view port preference) 3–874