8

Index 1627
surface approximation (N URBS) 1–1241, 1–1247,
1–1253
surface deform (SurfDeform) 1–537
surface edge curve 1–1178
surface mapper (world space) 1–536
surface modifier 1–602, 1–833
surface offset curve 1–1169
surface parameters (loft objects) 1–349
surface point 1–1223
surface properties rollout (editable objects) 1–303,
1–971, 1–989, 1–992, 1–99 7, 1–1001
surface sub-objects - creating 1–1179
surface tools 1–602, 1–833
surface trimming 1–1082
surface-curve intersection point 1–1226
surface-surface intersection curve 1– 1167
SurfDeform modifiers 1838
SurfDeform modifiers 1–537, 1–838
swap
colors 2–1295
events ( Video Post) 3–321
maps 2–1295
sweep modifier 1–839
extract 1–849
merge from file 1–849
pick shape 1–848
swirl map 2–1466
swivel angle 2–430, 2–454
symmet rical tracks 2–800
symmetry modifier 1–851
synchronizing animated bitmap with the scene 2–1294
synthesis control dialog 2 –1030
synthesis dialog 2–1030
motion clips panel 2–1098
state p anel 2–1100
synthesis panel 2–1102
synthesis panel 2–1102
synthesis/synthesize 3–1113
system unit
setup dialog 3–893
units mismatch dialog 3–895
system units and scaling 2–950
systems 1–380
bones 1–381
daylight 1–394
ring array 1–392
sunlight 1–394
T
tags (time) 3–757
tails
adding 2–705
talent definition area 2–922
talent figure mode 2–912, 2–916, 3–1113
tangent handles 1–292
tangent types 2–300
tangents
glossary 3–1113
locking 2–560
type of 2–305
tape helper object 2–23
taper modifier 1–853
targa files (glossary) 3–683, 3–1091
target
and particles 2–214
camera 3–788
lights 2–1143, 2–1145, 2–1157 to 2–1159, 2–1161
target area light 2–1161
target camera 2–1216
target distance 3–89
target linear lig ht 2–1159
target map slot 3–145
target objects - look at controller 2–329
target point light 2–1157
TCB 2809
controllers 2–361
glossary 3–1114
TCB (biped) 3–1113
tcb rotation
controller 2–749
teapot 1–178
technical support 3–974
techniques
cloning objects 1–458
NURBS 1–1095
tee 1–282
teeter deformation 1–360
temporary
buffer 1– 95
IGES files 3–567
tendon display options dialog 2–979
tendons 2–927, 2–960, 2–963 to 2–964, 2–998, 3–1114
adding 2–948
adjusting 2–998
and fixed attach points 2–998
attach p oints 2–998
attached links 2–998
attaching to another link 2–948
attaching to link 2–948
boundary conditions 2–998
creating 2–948
cross sections 2–998
deleting 2–948
inserti ng 2–948
overview 2–948
using 2–948
workflow 2–998