8

Index 1625
spherical area omni light 2–1152
spherical deflector 2–83
spherify modifier 1–819
spin operator (p article flow) 2–150
spindle 1–191
spine
flexibility 2–705
spine link 2–837
spinner rig ht-click menu 2–278
spinners 1–12
spinner precision 3–859
spinner snap 2 –37, 3– 859
spiral stair 1–230
splash screen 1–17
splash.bmp file 1–17
splat map 2–1491
spline dynamics 2–691, 2–714, 2–833, 3–1109
spline IK
animating with spline IK solver 2–455
control modifier 1–820, 2–455
spline IK solver dialog 2–459
spline IK solver rollouts 2–461
spline select mo difier 1–822
spline-baseddeformationinphysique 2934
splines 1–261, 1–833
adding 1–298, 1–303
arc 1–269
attach 1–292, 1–303
circle 1–268
cleaning up segments 1–303
copying (outline) 1–303
deleting 1–30 3
donut 1–271
editable splines 1–284, 1–290, 1–292, 1–298, 1–303
ellipse 1–269
explode 1–303
glossary 3–1109
helix 1–276
line 1–265
making coincident 1–833
mirror 1–303
NGon 1–272
rectangle 1–267
star 1–272
text 1–273
used with physique 2–933
split mesh 1–989
split scan lines 3–191
split tests (p article flow)
split amount 2–230
split selected 2–231
split source 2–232
splitting particle stream 2–230 to 2–232
spotlights
parameters 2–1183
spotlight distribution (photometric lights) 2–1168
spray 2–240
spring back - se tting (IK) 2–448
spring controller 2–359
spring dynamics object 1–376
spring options (flex modifier) 1–692
squash 1–422
squeeze modifier 1–823
SSS materials (mental ray) 2–1392
stack 1–487, 1–489, 1–493, 3–1067
stack updates 2–955, 2–960
stack.
see
modifier stack 3–802
stairs 1–205, 1–226
l-type 1–227
spiral 1–230
straight 1–234
u-typ e 1–238
standard flow operator 2–205
standard helpers 2–15
compass 2–26
dummy 2–15
expose transform 2–16
exposetm 2–16
grid 2–19
point 2–22
protractor 2–25
tape 2–23
standard lights 2–1126, 2–1142
skylight 2–1149
standard material 2–1309
standard materials
shaders (g lossary) 3–1104
standard primitives 1–165
box 1–166
cone 1–167
cylinder 1–172
GeoSphere 1–171
plane 1–180
pyramid 1–177
sphere 1–169
teapot 1–178
torus 1–175
tube 1–174
standard snaps 2–10
standard user grids 2–19
star 1–272, 3–374
lens effects 3–242
starfield filter 3–353, 3–361
start after last footstep 2–844, 2–847, 2–849
start at current frame 2–844, 2–847, 2–849