8
Index 1621
vertex color 1–992
select by channel modifier 1–775
select by material ID dialog
lightscape import 3–614
select delegates dialog 2–1057
select emitter objects dialog 2–147
select keys 2–484
select keys by time 2–511
select menu (particle view) 2–124
select menu (Schematic View) 3–692
select objects dialog 1–78
select objects in current layer 3–716
select region
crossing 1–88
lasso 1–82
paint 1–82
window 1–87
window/crossing 1–88
select scale rotate control points 2–965
select time (Track View) 2–543
select tool (particle view) 2–124
selected deformable/rig id envelope areas 2–981
selected events
make same size 3–325
place end-to-end 3–325
selecting
actions, events (particle flow) 2–128
and blocks 3–466
basics 1–64
by ID 1–298, 1–303, 1–971, 1–1001
by material 2–1283
by name 1–67
by particle event 2–134
by particle ID 2–134
by region 1–65
hierarchies 2–407
mesh sub-objects 1–988
named selection sets 1–67
objects 1–61, 1–64
open editable mesh edges 1–997
particles 2–134
selection fi lters 1–68
shadow type 2–1175
shape sub-objects 1–284
successive vertices 1–292
time 2–543
with Schematic View 1–69
with Track View 1–69
selecting objects to be exported 3–583
selecting workbench tr acks 2–860, 2–867
selection (particle view) 2–124
selection center (use center flyout) 1–427
selection commands 1–76
selection filter (main toolbar) 1–83
selection floater (tools menu) 1–79
selection list 3–761
selection lock toggle 3–754
selection region 1–80 to 1–82
selection sets 1–67, 1–83, 1–85, 1–496
self-illumination 2–1321 to 2–1323, 2–1328
self-illumination (glossary) 3–1103
self-illumination mapping 2–1343
send out test 2–226
separate tracks options 2–746, 2–83 3, 2–855
separat ing par t icles 2–168
sequence
new 3–319
open 3–319
save 3–320
server setup and managing (network rendering) 3–175
set all 2–922
set bulge angle 2–965, 2–992
set current layer to selection’s layer 3–716
set f ree key 2–809
set key 2–275, 2–762, 2–809, 2–816, 3–761
setloweststartingfootheighttoZ=0 2–791
set multiple keys 2–817
set parents 2–809, 2–816
set planted key 2–809
set skin pose 2–686
set sliding key 2–809
set start frames dialog 2–1089
set twist pose 2–805
set weight 1–799
setting keys 2–762
setting up
directories 3–181
for network rendering 3–180
rendering software 3–180
your scenes 1–4
settings
Revit 3–457
settings menu
Track View 2–501
setup rollout 2–1039
setup rollout (particle view) 2–132
SGI image file formats (glossary) 3–683
shade selected (views menu) 1–47
shaded viewports 1–52
shader basic parameters rollout 2–1310
shader list 2–1533
shaders 2–1310, 2–1321 to 2–1324, 2–13 26, 2–1345
custom 3ds Max 2 –1521
DirectX 2–1308
for standard materials 3–1104
lume 2–1523