8

1618 Index
ripple
modifier 1–773
space war p 2–98
RLA fi les 3–680
RMAT materials
in 3ds Max 3–452
roll angle manipulator 2–1179
roll viewport controls
camera 3–790
light 3–796
rollout
distributed bucket rendering 3–121
twist poses 2–805
rollouts 1–12, 2–470, 2–473
inverse kinematics 2–480
maps 2–1315
materials 2–1311
paint deformation 1–1065
PAr r ay rollouts 2–254, 2–256, 2–258, 2–264 to 2–267,
2–270
root name 2–705, 2–837
rotate 1–420
rotating
editable mesh edges 1–997
elbows and k nees 2–749
lights 2–1136
links 2–749
multiple links 2753
objects 1–405
particles 2–149
spine 2–749
views 1–29
rotation
and collision rollout (PArray) 2–264
go to rotation test 2–220
increment (viewport preference) 3–8 74
rotation operator 2–149
rotational joints 2–468, 2–478
rotoscoping (glossary) 3–1097
roughness 2–1331
roughness mapping 2–1341
RPF files 3–681
RPS files 3–23
rubber band mode 2–710, 2–734, 2–791
rubber-band mode 3–1097
rubber-banding
arms and legs 2–710
ruled surface sub-object 1–1194
run 2–791, 2–841
run footstep 2–841, 2–847
run script 3–824
running
dynamics of 2–736
in place 2–785
parameters 2–719
RVT link 3–1098
S
safe frames 3–775, 3–899, 3–1124
safe video threshold 2–1278
sample object 2–1275
prev iew 2–1278
UV t iling 2–1277
video color check 2–1278
sample range (glossary) 3–1098
sample rate 3–97
sample slot 2 –1264, 2–1266
active 2–128 5
adding bitmap 2–1441
and material name 2–1240
background 2–1277
backlight 2–1276
cool 2–1286
default 2–1286
display adjustment 2–1280
hot 2–1286
right-click menu 2–1266
sample type
cube 2–1275
cylinder 2–1275
sphere 2–1275
sample UV tiling 2–1277
samples
animations 2–774
motion files 2–774
samples threshold (motion capture) 2–632
sampling 3–1099
filters 3–97
sampling quality rollout 3–97
thresholds 3–97
satellites 3–121
save
.mfe file 2–883
motion flow editor 2–883
save animation 3–481
save as dialog 2–796
save commands
hold 1–94
save (file menu) 3–402
save active view (views menu) 1–37
save as (file menu) 3–403
sav e character 2–686
save copy as (file menu) 3–404
save custom UI scheme 3–850
save preview (Material Editor) 2–1278
save selec ted (file menu) 3–404
save sequence (Video Post) 3–320