8

Index 1611
path follow space warp 2–67
path parameters rollout 1–351
pattern background 2 1277
pattern design (cloth) 1–554
PBomb space war p 2–64
PCloud particle system 2–249
PDynaFlect space war p 2–77
pelt map parameters dialog 1–891
per-pixel camera map 2–1542
per-pixel camera projection 2 –1542
percent snap 2–37
perform footstep extraction 2–922
performance 3–10 4, 3–125, 3–1094
and biped’s motion previewing 2–784
and weight painting 1–802
controlling display performance 1–28
improving in NURBS 1–1100
optimizing with physique 2–950
while running 3ds Max 3–983
performance optimization (particle flow) 2–116
period 3–1086
Perlin marble map 2–1487
perspective
and orthographic viewport control s 3–781
glossary 3–1086
matching 2–1225
viewport control 3–789
perspective view 1–24
phases of leg motion 3–1087
Phong highlights 2–1334
Phong shader 2–1321, 2–1323
photometric lights 1–7, 2–1126, 2–1155
area light sampling rollout 2–1199
common lamp values 2–1174
data file 2–1172 to 2–1173, 2–1199
example of photometric data file 2–1173
free area lig ht 2–1162
free linear light 2–1160
free point light 2–1158
IES standard file format 2–1172
linear lig ht rollout 2–1198
photometric webs 2–1171
preset lights 2–1156
target area light 2–1161
target linear light 2–1159
target point light 2–1157
web 2–1171
web parameters 2–1199
photometry 3–1087
photon map 3–1088
photon maps 3–9 2, 3–104
photorealistic renderer 3–37
PHY files 2–949, 2–958, 2–1117, 3–1088
physical scale 3–291 to 3–293, 3–296
physique 2–692, 2–931, 2–934, 3–1088
and changing geometry 2–956
and FFDs 2–956
and groups 2–934
and other modifiers 2–955
apply ing 2–934
blending envelope display 2–976, 2–979
bulge angle display 2–978
deformation spline 2–692, 2–986
getting started with 2–927
initializing 2–934
joint intersections rollout 2–991
keyboard shortcuts 3–950
link settings rollout 2–987
overview 2–692
reinitializing sett ings 2–949
saving settings 2–949
storing settings in PHY files 2–949
tendon display 2–979
user interface 2–957
Physique
initialization 2–974, 2 –976
physique initialization dialog 2–934, 2–963
physique level of detail rollout 2–960
physique load specification dialog 2–958, 2–974
physique rollout 2–958
Physique sub-objects 2–980
PIC file format 3–663
PIC files 3–299, 3–677
pick material from object 2–1292
pick nodes d ialog 2–618
pinch 2–998
pinch bias 2–998
ping-pong (playback direction setting) 3–766
pivot door 1–246
pivot points 2–470, 2–809
glossary 3–1089
use pivot point center 1–426
using 1–495
pivoted window 1–254
pivots
adjust pivot rollout 2–470
adjust transform rollout 2–472
adjusting 2–405
and links 2–408
resetting 2–405
pivots (IK extensions) 2–763
pixel 3–1089
pixel data (rendered frame window) 3–7
place highlight 1–452, 2–1136
planar
constraints 1–430 to 1–431