8
1604 Index
samples 2–774
motion flow 2–695, 3–1070
and BIP files 2–779
BIP file location 2–774
clip properties dialog 2–897
compare with motion mixer 2–581
editor file 2–896
graph 2–878, 2–880, 2–896 to 2–897
mode 2–791, 2–878, 2–882, 2–894, 2–896, 2–900
optimize transition 2–909
random motion 2–887
random motion flow 2–890, 2–907
rollout 2–896
script 2–878, 2–900
shared 2–907
shared motion flow 2–890, 2–907
transition 2–880
unified motion 2–889
workflow 2–894
motion flow editor 3–1070
append 2–883
files 2–893
load 2–883
save 2–883
motion flow graph
optimize 2–90 9
motion flow mode 2–791
motion fow scripts 3–1070
motion mapping parameters rollout 3–484
motion mixer 2–580
adding bipeds 2–583
adding max objects 2–583
adding tracks 2–583
adjusting balance 2–599
clip timing 2–591
cloning clips 2–588
compare with motion flow 2–581
editor 2–623
export animation 2–601
filtering biped parts 2–622
how to use 2–581
importing clips 2–585
menus 2–606
moving clips 2–588
optimize transition 2–618
preferences 2–628
replacing clips 2–588
reservoir 2–626
toolbar 2–619
trackgroups 2– 589
transitions 2–592
user interface 2–605
weight curve 2–596
motion panel 2–296, 2–298 to 2–299, 2–301, 2–445, 2–788,
3–817
motion parameters rollout 2–1035
motion synthesis 2–1023, 3–1071
global clip controller 2–1093
motionclip parameters dialog 2–1104
motor space warp 2–57
mounting a directory (network rendering) 3–182
mouse sensitivity 3–874
MOV files 3–670
move 2–791, 2–817
clip 2–897
leg state 2–725
move button (select and move) 1–419
mov e k eys (Track View)
cur ve editor 2–556
dope sheet 2–535
edit keys 2–535
function curves 2–556
move mode 1–419
moved pivot 2–809
movie window (camera tracker) 2–648
moving
actions, events (particle flow) 2–128
cameras 1–7
center of mass 2–734
keys 2–535
lights 1–7, 2–1136
links 2–748
objects 1–405
through time 2–282
to first frame 3–765
to last frame 3–767
to next frame 3–767
to previous frame 3–766
to transform keyframes 3–767
MPEG files 3–671
MSP files 3–1071
MTL
exporting 3–639
mtl files (wavefront) 3–637
multi-layer basic para meters 2–1323
multi-layer highlights 2–1336
multi-level shader 2–1345
multi-pass parameters (cameras)
depth of field 2–1228
motion blur 2–1230
multi-pass rendering effects 3–76
multi-pass rendering effects (cameras) 2–1227
multi/sub-object material 1–825, 2–238, 2–1403
multi-threading 3–863
multi-view
blocks 3–465