8

1600 Index
using maps to enhance 2–1247
matte object (glossary) 3–1065
matte par ameters rollout 3–137
matte texture element rollout 3–137
matte/shadow material 2–1393
max clips 2–626
MAX fi le finder utility 3–511
MAX files and Autodesk VIZ 3–526
max object
addtomotionmixer 2583
max objects to mix dialog 2–619
maximum angular/positional deviation for a track 2–922
MAXScript 2–116
about MAXScript 1–xx
and particle flow 2–2 04, 2–225
command-line 3–826
glossary 3–1066
listener 3–824
MAXScript listener 3–824
MAXScript reference 3–973
menu 3–732, 3–823
mini listener 3–746
open MAXScript 3–824
preferences settings 3–879
run script 3–824
visual MAXScript utility 3–826
MAXScript debugger dialog 3–826
MAXScript menu 3–732, 3–823
macro recorder 3–825
MAXScript listener 3–824
new script 3–824
open script 3–824
run script 3–824
maxstart.cui file 1–12 , 1–17
maxstart.max file 1–17
measure distance 2–15
measuring 2–13, 2–23, 2–48
melt modifier 1–709
memory management 3–515
memory use 3–125
mental ray
add/edit DBR host dialog 3–124
DGS material 2–1389
distributed bucket rendering 3–124
distributed bucket rendering rollout 3–121
glass material 2–1391
material 2–1385
object properties 1–121
satellite processors 3–124
satellites 3–121
subsurface scattering materials 2–1392
mental ray Connection rollout 2–1305
mental ray indirect illumination rollout 2–1187
mental ray light shader rollout 2–1189
mental ray material
advanced shaders rollout 2–1388
material shaders rollout 2–1385
mental ray m aterials 2–1384
mental ray messages 3–121
mental ray renderer 3–77, 3–1034
contour shading 3–95
diagnostic tools 3–120
displacement shading 3–95
feature enhancements 3–84
FGM file 3–1031
final gather map 3–1031
materials 2–1384
messages w indow 3–86
MI files 3–1066
object properties 1–121
PASS file 3–1084
photon map 3–1088
preferences 3–867
processing panel 3–85
shadow map rollout 2–1205
volume shading 393
mental ray shaders 2–1305, 2–1520, 2–1522
3D displacement 2–1524
bump shader 2–1526
connect parameter to shader dialog 2–1523
custom 3ds Max shaders 2–1521
dgs material shader 2–1527
dielectric material shader 2–1529
environment shader 2–1531
height map displacement 2–1532
materia l to shader 2–1533
shader list 2–1533
third-party shaders 2–1521
uv coordinate 2–1538
uv generator 2–1534
uv generator parameters rollout 2–1535
uv generator shaders rollout 2–1537
XYZ coordinate 2–1541
XYZ generator 2–1539
XYZ generator parameters rollout 2–1539
XYZ generator shaders rollout 2–1540
menu bar
cur ve editor 2–500
dope sheet 2–500
Material Editor 2–127 2
particle view 2–122
Track View 2–500
menus
animation 3–729
character 3–729
controller 2–506