8

1598 Index
refraction 2–1350
self-illumination 2–1343
shininess 2–1342
shininess strength 2–1342
specular color 2–1341
specular level 2–1342
unfold 1–902
mapping biped motion 2–776
maps 2–1472 , 3–121, 3–504
2D 2–1434
3D 2–1472
activate all 1–50
camera map per pixel 2–1542
cellular 2–1473
checker 2–1447
color modifier 2–1502
combustion 2–1448
composite 2–1498
compositor maps 2–1497
custom 3ds Max mental ray shaders 2–1521, 2–1524,
2–1526 to 2–1527, 2–1529, 2–1531 to 2–1534,
2–1538 to 2–1539, 2–1541
cutout mapping 2–1383
deactivate all 1–51
deleting 2–12 57
dent 2–1477
dragging and dropping 2–1267
falloff 2–1480
flat mirror 2–1505
glossary 3–1062
gradient 2–1460
gradient ramp 2–1462
hierarchy (glossary) 3–1064
light map 3–1056
lume shaders 2–1523
map bias (glossary) 3–1060
map channel (glossary) 3–1060
map ty pes 2–1426
mapped materials 2–236, 2–1289
maps rollout 2–1315
marble 2–1483
mask 2–1499
mental ray shaders 2–1522
mix 2–1499
noise 2–1484
normal bump 2–1541, 3–1 4 6
”other” (in the m aterial/map browser) 2–1505, 2–1508
to 2–1509, 2–1513, 2–1521 to 2–1524, 2–1 526 to
2–1527, 2–1529, 2–1531 to 2–1534, 2–1538 to
2–1539, 2–1541 to 2–1542
output 2 –1502
particle age 2–1485
particle MBlur 2–1486
Perlin marble 2–1487
planet 2–14 88
procedural 3–1091
projected 2–1185
raytrace 2–1508
reflect/refract 2–1509
reflection and refraction 21505
RGB multiply 2–1501
RGB tint 2–1503
show in viewport 2–1289
smoke 2–1489
speckle 2–1490
splat 2–1491
stucco 2–1492
swirl 2–1466
thin wal l refraction 2–1513
tiles 2–1468
to enhance material 2–1247
transparency 2 –1383
type button (Material Editor) 2–1293
vertex color 2–1503
waves 2–1493
wood 2–1494
MapScaler object-space modifier 1705
MapScaler world-space modifier 1–532
marble map 2–1483
marker data 2–912, 3–1063
marker display dialog 2–927
marker files 2–916, 3–1014, 3–1063
importing 2–912
name files 2–912
marker name file dialog 2–912
market-specific defaults 3–834
markingacontactobject(particleflow) 2179
mask map 2–1499
mask viewport to safe region 3–874
master block parameters dialog (block controller) 2–372
master clip 2–1030
master motion clip 2–1030, 3–1063
master object 1–480
master point controller 2–330, 2–373
material
xref material 2–1425
material assignment
blocks 3–465
material attach options dialog (Boolean objects) 1–340
Material Editor 2–12 53
bitmap 2–1441
dynamics properties rollout 2–1320
maps rollout 2–1315
material effects channel 2–1287
menu bar 2–1272
morpher material 2–1401