8

Index 1595
mental ray shadow maps 2–1205
name and color rollout 2–1127
omni 2–1148
orbit/pan 3–798
photometric lights 2–1155
placing 1–7
positioning 2–1136
prop erties of 2–1130
roll 3–796
standard 2–1142
target area 2–1161
target direct 2–1145
target linear 2–1159
target point 2–1157
target spotlight 2–1143
truck 3–797
types of 2–1126, 2–1155
using 2–1128
viewpor t controls 3–794, 3–796
working with 2–1128
lights name and color rollout 2–1127
Lightscape 3–583
creating geometry for export 3–578
creating materials for export 3–579
export 3–577
export Lightscape Block (BLK) file dialog 3–602
export Lightscape Block (BLK) file dialog, general
panel 3–602
export Lightscape Block (BLK) file dialog, lights
panel 3–605
export Lightscape Layer (LAY) file dialog 3–607
export Lightscape Material (ATR) file dialog 3–607
export Lightscape Parameter (DF) file dialog 3–608
export Lightscape Preparation (LP) file dialog 3–591,
3–619
export Lig htscape Preparation (LP) file dialog,
animation panel 3–596
export Lightscape Preparation (LP) file dialog, daylight
panel 3–597
export Lightscape Preparation (LP) file dialog , general
panel 3–592
export Lightscape Preparation (LP) file dialog, lights
panel 3–594
export Lightscape Preparation (LP) file dialog, views
panel 3–599
export Lightscape Preparation (LP) file dialog, windows
panel 3–598
export Lightscape View (VW) file dialog 3–600
export Lightscape View (VW) file dialog, general
panel 3–601
export Lightscape View (VW) file dialog, views
panel 3–601
exporting animations to Lightscape 3–585
exporting daylight 3–582
exporting standard lights 3–580
grouping geometry for export 3580
how objects are conver ted to Lig htscape on
export 3–588
import 3–609, 3–613
import Lightscape Preparation (LP) file dialog 3–620
import ing Lightscape Preparation (LP) files 3–610
importing Lightscape Solution (LS) files 3–610
importing Lightscape View (VW) files 3–610
keeping original materials when exporting 3–584
mesh objects 3–613
saving camera views for export 3–583
setting units and scale on export 3–581
using relative paths when exporting block (BLK) a nd
material (ATR) files 3–584
Lightscape import
error dialog 3–623
illumination maps 3–614
Lightscape Materials utility 3–618
troubleshooting 3–617
lightscape material 2–1413
Lightscape Materials utility 3–618
Lightscape Preparation (LP) files
importing 3–610
Lightscape Solution (LS) fi les 3–617
importing 3–610
Lightscape View (VW) files
importing 3–610
limit controller 2–319
limiting animation ranges 2–319
limiting joint action 2–468
line 1–265
linear arr ays (creating) 1–472
linear controller 2–325
linear exposure control 3292
linear lig ht rollout 2–1198
link 2–809, 2–981, 2–9 92, 2–998
bipedhandtoanobject 2809
blending 2–960
env elopes list (left side) 2–977
length 2–963
length as basis for envelope creation 2–934
linking drawing files 3 –1098
linking objects to biped 2–712
name 2–1001
scale 2–943, 2–987
sub-object 2–986
to root attach node 2–958
link constraint 2–386
link rollouts 1–58, 2–481
link info inherit 2–482
link info locks 2–482