8

Index 1591
import table to 3ds Max 3–568
log files 3–566
overview 3–565
temporary files 3–567
ignore animation range 2–526
ignore backfacing 1–984, 1–1001, 1–1010
IK
and control objects 2–417
and set key 2–276
animating with interactive IK 2–462
IK joints 2–418
IK solution (glossary) 3–1049
overlapping chains 2–427
preferences 3–865
IK blend 2–809, 3–1048
IK constraints 2–758, 2–760
IK limb solver 2–421, 2–454
IK object 2–809
ik only option 2–827
IK rollouts 2–473
auto termination 2–481
display options 2–439
IK solver rollout 2–435
inverse kinematics 2–480
object parameters 2–473
spline IK solver rollouts 2–461
IK solvers 2–421, 2–427, 2–435, 2–442, 2–454
illegal video colors 2–1278
illuminance 3–1049
illumination maps
Lightscape import 3–614
image alpha filter 3–351, 3 358
imagefileformats 3657
image file list
IFL control dialog 3–668
IFL manager utility 3–668
image filter event (Video Post) 3330
image input options (Video Post) 3–342
image input/output event (Video Post) 3–328, 3–331,
3–334
image motion blur (glossary) 3–1049
image sequence 3–5
images (2D) 3–657
import
animations 3–471
file menu 3–490
IGES files 3–567 to 3–568
import options 3–635
merge animation 3–471
import Lightscape Preparation (LP) file dialog 3–620
importing
3DS f iles 3–531
Adobe Illustrator 88 files 3–534
and attaching 3ds Max objects 1–1121
animation 2–775
DDF 3–590
DEM Models 3–590
DWG and DXF files 3–537
DXF files 3–547
FBX 3–559
HTR/HTR2 3–624
IAM files 3–553
IGES files 3–567
IPT files 3–553
landXML 3–590
marker file 2–912
motion-capture file 2–912
PRJ files 3–532
scenes 1–16
SHP files 3–534
STL files 3–635
TRC 3–626
VRML files 3–639
importing geometry 3–525
merge or replace scene 3–525
importing motion-capture data 2–780
IMSQ files 3–669
in
tangent 3–764
in place mode 2–785, 2–791, 3–1050
using to adjust keyframes 2–785
include new bones 2–9 63
include/exclude lights 2–1137
including layers 3–444
incremental saves 1–19, 3–870
independent 3–565, 3–1050
index of refraction 2–1312, 2–1350, 2–1355, 2–1379,
2–1480, 2–1513
indirect illumination 3–1 04, 3–1088
inferno parameters (Video Post flare) 3–376
influence 2–965, 2–992
areasofandenvelopes 2936
influenced vertices 2–998
inherit rollout 2–482
inheritance 2–415
initial graphics exchange specification (IGES) 3–565,
3–1048
initial pose 2–963 to 2–964, 2–981, 2–992, 2–9 98, 2–1001,
3–1051
initializing
and ActiveShade 3–998
initializing physique 2–934, 3–1051
ink ’n paint material 2–1414
inline (VRML VRML97 helpers) 3–657
inner envelope 2–981
inner/outer bounds 2–936