8

Index 1575
point surface 1–1103
point surface sub-object 1–1182
primitives from the keyboard 1–164
ruled surface 1–1194
shapes 1–257
skin 2–928
sub-objects 1–1179
surface edge curve 1–1178
surface offset curve 1–1169
surface sub-objects 1–1179
surface-surface intersection curve 1– 1167
tendons 2–948
transform curve 1–1159
transform surface 1–1183
U loft surface 1–1197
UV loft surface 1–1202
vector projected curve 1–1172
creation method rollout 1–349
creation parameters 2–703
glossary 3–1019
cross fade compositor 3–355, 3–363
cross section editor viewport options 2 –992
cross sec tions 1–277, 1–279 to 1–283, 1–602, 1–833,
2–960, 2–965, 2–981, 2–992, 2–998, 3–1019
and bulges 2–947
and envelopes 2940
and tendons 2–998
initialization 2–976
parameters 2–965
view (bulge editor) 2–947
cross-hairs cursor 3–859
crossing selection 1–88
CrossSection modifier 1–602
crowd
behaviors 2–1011, 2–1016
creating crowd systems 2–1007
crowd object 2–1008
definition 3–1019
delegate object 2–1011
keyboard shortcuts 3–916
with bipeds 2–1023
crowd animation
and bipeds 2–1038
ClipState dialog 2–1105
motionclip parameters dialog 2–1104
orientation behavior 2–1066
path follow behavior 2–1068
repel behavior 2–1070
scripted behavior 2–1072
seek behavior 2–1072
speed vary behavior 2–1074
surface arrive behavior 2–1075
surface follow behavior 2–1078
synthesis dialog 2–1098
user interface 2–1034
vector field space war p 2–1093
wall repel behavior 2–1079
wall seek behavior 2–1081
wander behavior 2–1083
working with 2–1006
crowd behaviors
path follow 2–1014
seek 2–1014
wall seek 2–1014
crowd helper object 2–1038, 3–1019
crowd object
associate bipeds with delegates dialog 2–1051
behavior assignments and teams dialog 2–1052
behavior rollout 2–1062
collisions rollout 2–1092
edit multiple delegates dialog 2–1048
geometry rollout 2–1092
global clip controller 2–1093
icon size 2–10 92
object/delegate associations dialog 2–1047
priority rollout 2–1087
scatter objects dialog 2–1040
select behavior type dialog 2–1056
select delegates dialog 2–1057
set start frames dialog 2–1089
setup rollout 2–1039
smoothing rollout 2–1090
solve rollout 2–1084
state dialog 2–1059
state transition dialog 2–1060
crowd simulation
avoid behavior 21063
cognitive controller 2–1057
solving 2–1019
crowd system 3–1019
CS amplitude option (links) 2–943, 2–987
CSM files 2–774, 2–912, 2–916, 2–1117, 3–1019
cube method 2–1094
cubic morph controller 2–295
CUI files 3–848 to 3–850
current bulge angle 2–965, 2– 992
current event 3–321
current frame 3–748, 3–767
current va lue editor 2–511, 2 –541
currentdefaults.ini 3–83 4
currently assigned links only 2–1001
currently installed driver 3–874
cur ve editor 2 –483, 2–489, 2–513, 2–855
display menu 2–504
modes menu 2–501
cur ve view 3–1019