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UV Generator Parameters Rollout 1535
UV Generator Parameters Rollout
Material Editor > Any shader with a Coords parameter
(or other vector value). > Click the shader button. >
Material/Map Browser > UV Generator (3dsmax) > UV
Generator (3dsmax) Parameters rollout
Material Editor > mental ray Connection rollout > Unlo ck
the Surface component and click the shader button. >
Material/Map Browser > UV Generator (3dsmax) > UV
Generator (3dsmax) Parameters rollout
Material Editor > DGS material > Assign a shader to any
component. > Material/Map Browser > UV G enerator
(3dsmax) > UV Generator (3dsmax) Parameters rollout
Note: Shaders do not appear in the Browser unless you
have enabled the mental ray extensions by using the
mental ray Preferences panel. In addition, shaders don’t
appear unless the mental ray renderer is the currently
active renderer.
The parameters for this shader are equivalent to
parameters on the
Coordinates rollout for 2D
maps (page 2–1434)
.
Interfa ce
MapSlotType—Chooses whether the map is
applied as an environment map or a texture map.
Default=0 (Texture).
•0isforaTexturemap.
• 1 is for an Environment map.
EnvType—If the map is applied as an environment
map,thisvaluechoosesthemappingtype. If