8
1534 Chapter 16: Material Editor, Materials, and Maps
List of shaders—
Showsthenamesoftheshaders
in the list. Highlight a shader’s name to alter its
position in the list, or to access its p arameters.
Each active shader in the list is called in order,
from top to bottom.
Up—Moves the selected shader up in the list.
Down—Moves the selected shader dow n in the list.
Add S hader —Displays a
Material/Map Browser
(page 2–1256)
so you can choose a shader to add
to the list.
Remove Selected—Removes the selected shader
from the list.
Selection group
On—When on, the shader is active. When off, the
shader is inactive and isn’t called. You can use
this toggle to disable a shader without removing
it from the list entirely.
Shader button—Shows the name of the currently
selected shader. Click the button to view that
shader’s parameters in the Material Editor .
When you are done adjusting an individual
shader’s parameters, y ou can click Go To Parent to
return to the Shader List Parameters rollout.
UV Gener ator
UV Genera tor S hader (mental r ay )
Material Editor > Any shader with a Coords parameter
(or other vector value). > Click the shader button. >
Material/Map Browser > UV Generator (3dsmax)
Material Editor > mental ray Connection rollout > Unlock
the Surface component and click the shader button. >
Material/Map Browser > UV Generator (3dsmax)
Material Editor > DGS material > Assign a shader to any
compone nt. > Material/Map Browser > UV Generator
(3dsmax)
Note: Shaders do not appear in the Browser unless you
have enabled the mental ray ex tensions by using the
mental ray Preferences panel. In addition, shaders don’t
appear unless the mental ray renderer is the currently
active renderer.
The UV G enerator shader returns 2D mapping
coordinates. You can u se its settings to adjust a 2D
map. The p arameters for this shader are equivalent
to parameters on the
Coordinates rollout for 2D
maps (page 2–1434)
.
Interfa ce
The interface for this shader consists of two
rollouts:
UV Generator Parameters Rollout (page 2–1535)
Shaders Rollout (UV Generator) (page 2–1537)