8

Shaders in the LumeTools Collection 1523
Shader Library
Width From Color
contour
Width From Light
contour
Width From Light Dir
contour
Note: You can also access the mental images
shader help by choosing Help > Additional Help,
highlig hti ng Mental Ray Standard Library in the
list, and then clicking Display Help.
Shaders in the LumeTools
Collection
Material Editor > Maps rollout > Click a M a p button. >
Material/Map Browser > Pick a shader with “(lume)” in
its name.
Note: Shaders do not appear in the Browser unless you
have enabled the mental ray extensions by using the
mental ray Preferences panel. In addition, shaders don’t
appear unless the mental ray renderer is the currently
active renderer.
The LumeTools Collection of shaders provide
a variety of naturalistic effects when used with
the
mental ray renderer (page 3–77)
.Inthe
Mater ial/Map Browser, the name of these shaders
is followed by “(lume). These are the lume shaders
provided with 3ds Max:
B
eam
Distortion
Edge and Edge Shadow
Facade
Glass
Glow
Landscape
Metal
Mist
Night
Ocean
Stain
Submerge
Translucency
Water Surface
Wrap Around
We t-Dry Mixer
Note: Youcanalsoaccessthelumeshaderhelpby
choosing Help > Additional Help, highlighting
Lume Tools in the list, and then clicking Display
Help.
Connect Par ameter t o S hader
Dia log (mental r ay)
Material Editor > mental ray Connection rollout > Click a
shader button. > Material/Map Browser > Pick a me ntal
ray shad er that returns multiple values.
Material Editor > Shader controls > Click a shader bu tton.
> Material/Map Browser > Pick a mental ray shader that
returns multiple values.
Material Editor > DGS material > Click a shader button. >
Material/Map Browser > Pick a mental ray shader that
returns multiple values.
Material Editor > Shader controls > Click a shader return
parameter button (to the right of the m ain shader button).
Note: Shaders and mental ray materials do not appear
in the Browser unless you have enabled the mental ray
extensions by using the mental ray Preferences panel.
In addition, shaders don’t appear unless the mental ray
renderer is the currently active renderer.
Some mental ray shaders return mult iple values. If
you choose one of these, a Connect Parameter To
Shader dialog appears. Choose one of the retu rn
values in the list, and then click OK.
Impor tant:
UV Coordinates (page 2–1538)
and
XYZ
Coordinates (page 2–1541)
are the only shaders with
multiple return values provided with 3ds Max. You might