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1522 Chapter 16: Material Editor, Materials, and Maps
mental images Shader Libraries
Material Editor > Maps rollout > Click a M a p button. >
Material/Map Browser > Pick a mental ray shader other
than a cus tom 3ds Max shader or a lume shader.
Note: Shaders do not appear in the Browser unless you
have enabled the mental ray extensions by using the
mental ray Preferences panel. In addition, shaders don’t
appear unless the mental ray renderer is the currently
active renderer.
The shaders provided with standard libraries from
mental images are meant for use with the
mental
ray renderer (page 3–77)
. There are three standard
libraries: Base Shaders (
base.mi),
Physics Shaders
(
physics.mi),
and C ontour Shaders (
contour.mi)
.
Note: In the mental image libraries, the names of
base shaders have the prefix “m ib_” and t he names
of con tour shaders have the prefix “contour_”.
These prefixes don’t appear in the 3ds Max user
interfaceorinthetablethatfollows. (Namesof
physics shaders have no conventional prefix.)
The following table lists the mental images library
shaders provided with 3ds Max.
Tip: When you follow a link to the documentation
for mental images library shaders, scroll up a bit
in your browser . The links tend to go directly to
the shader’s declaration code, and often there are
some introductory paragraphs directly above t he
code. If the link goes to the beginning of a section,
scroll down instead.
Shader Library
Ambient/Reflective
Occlusion
base
Combi
contour
Contour Composite
contour
Contour Contrast Function
Levels
contour
Contour Only
contour
Contour PS (PostScript)
contour
Contour Store Function
contour
Shader Librar y
Curvature
contour
Depth Fade
contour
DGS Mat erial Pho ton physics
Dielectric base
Factor Color
contour
Layer Thinn er
contour
Light In finite base
Light Point base
Light Spot base
Opacity
base
Parti Volume physics
Photon Basic base
Reflect base
Refract base
Shadow Transparency base
Simple
contour
Tex ture Remap
base
Tex ture Rotate
base
Tex ture Wave
base
Transmat
physics
Transmat Photon physics
Transparency
base
Two Sided base