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1518 Chapter 16: Material Editor, Materials, and Maps
Reflectivity/Opacity—
These controls affect the
intensity of the rayt racer’s results.
Spinner Controls the amount of raytracing
used by the material it is assigned to. Analogous
totheOutputAmountparameterintheOutput
rollout of the
Bitmap map type (page 2–1441)
.
Ma p button—Assignsamapthatcontrolsthe
amount of raytracing. You can vary the amount
of raytracing used over the surface of the object.
Che ck boxEnables or disables the map.
Tint—With these controls, you can tint the colors
returned by the raytracer. Tinting applies only
to reflected colors; it doesn’t affect the material’s
diffuse component.
Che ck boxTur ns basic t inting on or off.
Default=off.
Co lor swatchAssigns a tint color for
reflections. Default=white.
Amount spinner Sets the amount of tinting
used. Default=1.0.
Ma p button—Assigns a map to use for tinting.
You can vary the tint colors over the surface of
the object.
Che ck boxEnables or disables the map.
Bump Map Effect—Controls the effect of a bump
maponraysthatthesurfacereflectsandrefracts.
For example, you might w ant to make a glass
object highly bumpy, but reduce the bump effect
on refracted parts of the scene.
Bump Map Effect equals 1.0.
The refrac tion of tiles behind the glass is distorted by the
bump map.
Bump Map Effect equals 0.0.
The refraction o f tile s be h ind the glass is not distor te d.
Bump Map Effect is active only when raytracing
is enabled.
R a y tr a ce: Ref r a ctiv e M at er ia l
Ex tensi ons R oll out
Material Editor > Maps rollout > Click a Map button. >
Material/M ap Browser > Raytrace > Refractive Material
Extensions Rollout
With the cont rols in this rollout, you can fine-tune
the effect of the
Raytrace map (page 2–1508)
on a
material’s refraction component.