8
Flat Mirror Map 1507
Inter face
Blur group
Apply Blur—Turns on filtering to blur the maps.
Antialiasing is also applied to the Distortion effect,
if any, when Apply Blur is turned on.
Blur—Affects the sharpness or blurriness of the
generated map based on its distance from the
object. The farther away the map is, the greater
the blurring. Blur is primari ly used to avoid
aliasing (page 3–1001)
.It’sagoodideatousea
smallamountofblurringforallmapsinorderto
avoid the s cintillation or aliasing that can occur
when pixel details are reduced off in the distance.
Default=1.0.
Render group
First Frame Only—The renderer creates the
automaticflatmirroronlyonthefirstframe.
Ever y Nth Fra me—The renderer creates the
automatic flat mirror based on the
frame rate
(page 3–1038)
set by the spinner.
Use E nv ir onment M ap—When off, environment
mapsareignoredbythemirrorduringrendering.
It’s useful to turn this off when you have mirrors
in the scene and you’re rotoscoping against a flat
screen environment map. A screen environment
map does not exist in 3 D sp a ce the way the other
environment-map ty p es do, and will not render
properly. Default=on.
Apply to Faces with ID—Specifies the material ID
number where you want the mirror assigned.
You can assign a flat-mirror material to an object
withouthavingtomakeitacomponentofa
multi/sub-object (page 2–1403)
mater ial. The
restriction is that the other faces on the object
must be able to use the nonmirrored properties of
the same material (its diffuse color, and so on). If
the other faces need completely different material
characteristics, you need to use a multi/sub-object
material.
For example, if you have an object, such a s a box,
with unique material IDs for each side, you can
useApplyToFacesWithIDtospecifythesideof
the box that wi ll show the mirror reflection. The
remaining sides of the box will have the same
material characteristics, but without the reflection.
Distortion group
To simulate ir regular surfaces, you can distor t the
flat-mirror reflections. Distortion can be based on
a bump map or on noise controls built into Flat
Mirror material.
None—No distortion.
Use Bump M a p—Distorts the reflect ion using the
material’s bump map.