8
1502 Chapter 16: Material Editor, Materials, and Maps
Multiply Alphas—
Generates a new alpha channel
by multiplying the alpha channels of the two maps.
Color Modifier
Color M odifier maps alter the color of pixels in
a m aterial. Each of the following maps uses a
specific method to modify the color:
Output (page 2–1502)
:Appliesbitmapoutput
functions to parametric maps, such as Checker,
that don’t have these settings. These functions
adjust the colors of the map.
RGB Tint (page 2–1503)
: Tin ts the color of a map
based on red, green, and blue values.
Vertex Color (page 2–1503)
:Displaystheeffectsof
assigned vertex colors in the rendered scene. You
assign vertex colors from the editable mesh.
Outpu t M ap
Material Editor > Maps rollout > Click a M a p button. >
Material/Map B rowser > Output
With Output map, you can apply output settings
to procedural maps, such as Checker or Marble,
that don’t have these settings.
Inter face
Output Parameters rollout
In this rollout, you choose the map to apply the
output controls to.
Map—Displays a modal version of the
Material/Map Browser so you can choose the map
type.
Thecheckboxturnsthemaponoroff.
Output rollout
Thecontrolsinthisrolloutarethesameasfor
maps with a built-in output option. See
Output
Rollout (page 2–1430)
.