8

Mask Map 1499
Mask Map
Material Editor > Maps rollout > Click a M a p button. >
Material/Map Browser > Mask
Maskmapapplieslabelstothefireextinguisher.
With the Mask map, you can view one material
through another on the surface. The mask controls
where a second map is applied to the surface.
By default, lighter (whiter) areas of the mask
are opaque, showing the map. Darker (blacker)
areas of the mask are transparent, showing the
underlying material. You can use Invert Mask to
reverse the mask’s effect.
Inter face
These are the controls for the Mask map:
Map—Selects or creates the map to be viewed
through the mask.
Mask—Selectsorcreatesthemaptouseasamask.
Inver t Mask Inverts the effect of the mask.
Mix Map
Material Editor > Maps rollout > Click a Map button. >
Material/Map Browser > Mix
Mix m ap blends skull and crossbones with the reflected
scene.
With the Mix map, you c an combine two colors or
materials on a single side of the surface. You can
also animate the Mix Amount parameter, and draw
map
morphing (page 3–1068)
function curves to
controlhowthetwomapsareblendedovertime.
Viewports can display both maps in a mix map.
Formultiplemapdisplay,thedisplaydrivermust
be
OpenGL (page 3–884)
or
Direct3D (page
3–888)
.The
software display driver (page 3–884)
does not support multiple map display.
See also
For functionality shared with 3D maps, see t he
following topic:
Output Rollout (page 2–1430)
Procedures
To change a component color:
1.
In the Mix Parameters rollout, click one of the
two color swatches to display the
Color Selector
(page 1–157)
.