8
Wood Map 1495
Tiling—
Controls grain complexity or "distortion."
By increasing this parameter along a given axis, the
grain becomes increasingly compressed and wavy
along that axis. Default=1.0 (X, Y, and Z axes).
Box A shows the default on all three axes. Boxes B
and C show progressively higher T ile settings for
the X axis. Increasing Tile on other axes produces
similar effects.
A: Tile, X axis=1.0 (default)
B: Tile, X a xis=4.0
C: Tile, X axis=8.0
Grain Thickness=3
Tile, X axis=4.0 for both
Axial Noise=1 (lef t), 4 (right)
Grain Thickness=3
By combining Tile with Axial Noise, even greater
distor tion is possible. The b ottom left box is the
same as B, with Tile at 4.0 on the X axis. The
bottom right box adds Axial Noise at 4.0.
Angle—Controls grain direction.
Default Grain: Wood is rendered with the grain
runningalongtheXaxisoftheobject. Thisis
illustrated by the left cube below. The default angle
is 0 for X, Y, and Z axes.
Rotated Grain: By rotating the direction of the
grain around an axis, you change the rendered
effect. In the right cube, the Y axis is set to 90. This
rotates the g rain direction 90 degrees around the
Y axis s o that the g rain is now ru nning along the
Zaxis.
Other Angle Effects: Varying a single angle can
create distorted grain effects (cylinder at left).
Varyingthethreeanglesbyauniformamount
keeps the gra in running parallel th rough an object
(cylinder at right).
Angle=0,0,0 (defau lts) and 0,90,0
Radial, Axial Noise=1 (defaults)
Grain Thickness=3
Angle=0,30,0 and 30,30,3 0
Radial, Axial Noise=1 (defaults)
Grain Thickness=3
(See
Coordinates Rollout (3D) (page 2–1472)
for a
description of the other parameters in this rollout.)
Wood Parameters rollout