8
Splat Map 1491
Size—
Adjusts the size of the speckles. Use this
to make the speckles match your geometry.
Default=60.
Swap—Exchanges the two color components.
Co lor #1—Represents the color of the speckles.
Co lor #2—Represents the color of the background.
Click one of the swatches to display the
Color
Selector (page 1–157)
and change one of these
component colors.
Maps—Click a button to assign a map that replaces
one of the color components. Turning off the check
box turns off the associated map (the Speckle map
reverts to the associated color component).
Splat Map
Material Editor > Maps rollout > Click a M a p button. >
Material/Map B rowser > Splat
Splat map used for the patterns in ice cream
Splatisa3Dmapthatgeneratesafractalsurface
patternthatisusefulasa
Diffuse map (page
2–1339)
for creating a pattern similar to splattered
paint.
See also
For funct ionalit y shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1472)
Interfa ce
Size—Adjusts the size of the splats. Use this to
make the splats match your geometry. Default=40.
#Iterations—Sets the number of times the fractal
function is evaluated. The higher the number,
themoredetailedthesplats,butthelongerthe
calculation time. Default=4.
Threshold—Determines how much of Color #1
is mixed with Color #2. At 0, only Color #1
is displayed; at 1, only Color #2 is displayed.
Default=0.2.
Swap—Exchanges the two color com ponents.
Co lor #1—Represents the color of the background.
Co lor #2— Represents the color of t he splats.
Click one of the swatches to display the
Color
Selector (page 1–157)
and change one of these
colors.
Maps—Assigns a map to replace one of the color
components. Turning off the check box turns off
the associated map (t he Splat map reverts to the
associated color component).