8

1490 Chapter 16: Material Editor, Materials, and Maps
See also
For funct ionalit y shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1472)
Inter face
Size—Changes the scale of the smoke "clumps."
Default=40.
# I terations—Sets the number of t imes the fractal
function is applied. The higher the value, the
more detail within the smoke, but the longer the
calculation time. Default=5.
PhaseShifts the turbulence within the smoke
pattern. Animate this parameter to animate the
movement of the sm oke. Default=0.0.
Exponent—Makes color #2, representing the
smoke, sharper and more wispy. As t his value
increases, the smoke "tendrils" become smaller
within the pattern. Default=1.5.
Swap—Exchanges the colors.
Co lor #1 Represents the smokeless port ion of the
effect.
Co lor # 2Represents the smoke.
Because this map is usually used as an opacit y
map, you c an adjust the luminance of the color
values to alter the contrast of the smoke effect.
Click a color swatch to change the color. Usually
you only need to do this to adjust luminance.
Click a map button to assign a map instead of a
solid color. Turn on the check bo x to activate
the map.
Speck le Map
Material Editor > Maps rollout > Click a Map button. >
Material/Map Browser > Speckle
Speckle map used for rock s
Speckle is a 3D map that generates a speckled
surface pattern that’s useful for
diffuse mapping
(page 2–1339)
and
bump mapping (page 2–1347)
to create granite-like and other patterned surfaces.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1472)
Interfa ce