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1488 Chapter 16: Material Editor, Materials, and Maps
Inter face
Size—Sets the size of the marble pattern. Change
this to change the sca le of marble, relative to the
object’s geometry. Default=50.
Leve ls Sets the number of times the turbulence
algorithm is applied. Can range from 1 .0 to 10.0.
The higher the value, the more complicated the
marble pattern. Default=8.0.
Color 1 and Color 2 groups
The controls in these groups are identical. They
determine the two main colors of the marble.
Co lor swatchClick to display the
Color Selector
(page 1–157)
.andchangethecolor.
Map—Click to assign a map instead of a solid color.
The check box turns the map on or off.
Saturation—Controls the saturation of the color in
the map, without altering the color displayed i n
the color swatch. Lower va lues darken the color,
and higher values lig hten it. Range=1 to 100;
Default=85 for Color 1, 70 for Color 2.
Swap—Click to swap Color 1 and Color 2.
Planet Map
Material Editor > Maps rollout > Click a Map button. >
Material/M ap Browser > Planet
Planet map u sed to create another world
Planet is a 3D map that uses fracta l math to
simulate the colors on the surfaces of a planet.
You can control the size of continents, percent of
ocean coverage, and so on. This map is meant to
be used as a diffuse map. It does not work well as
abumpmap.
Tip: TheMaterialEditorssampleslotdoesntshow
the planet effect very clearly. To help get the effect
you want, double-click the sample slot to get a
larger sample slot, or assign the map to geometry
and render the scene. Another way to preview the
planet map is to use the
Material Editor Options
dialog (p age 2–1280)
to set the 3D Map Sample
Scale to equal a main dimension of the object you
are applying the map to. For example, if you want
to use the planet map on a sphere with a radius of
20, change the map scale from 100 (the default)
to 20.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1472)