8

Perlin Marble Map 1487
best results, it should be assigned as an opacity
map
The particle system must support the Particle
MBlur map. Particle systems that support
Particle MBlur include PArray , PCloud, Super
Spray, and Spray.
In the particle system’s Particle Rotation
rollout, in the Spin Axis Controls group, the
Direction of Travel/MBlur option must be on.
In this same group, the Stretch spinner must
be greater than 0 to stretch the particles as a
percent of their leng th based on the particle
Speed setting.
The correct type of particle must be used.
MBlur works on all particle types except
Constant, Facing, Metapart icles, and PArray
Object Fragments. Also, in the Standard
Particlescategory,MBlurdoesnotsupportthe
Triangle and SixPoint particle types.
The material assigned to the particle system
must not be a M ulti/Sub-Object material.
Inter face
Co lor #1 A particle approaches this color as it
reaches its slowest speed. By default, this color is
whitetoprovidetheopaqueendoftherangefor
an opacity map.
Co lor #2 A particle approaches this color as it
speeds up. As a default, this color is black to
provide transparency in an opacity map.
Typically, you don’t need to change either of these
two colors.
SharpnessControls the transparency, relative
to the speed. If Sharpness is set to 0, the entire
part icle is blurry and transparent, no m atter how
slow it is traveling. The default works well in many
cases. Default=2.0.
Perlin Marble Map
Material Editor > Maps rollout > Click a Map button. >
Material/Map B rowser > Perlin Marble
Perlin marble used for the texture of the goblet
The Perlin Marble map generates a marble pattern
using the Perline Turbulence algorithm. This map
is an alternative to
Marble (page 2–1483)
,whichis
also a 3D material.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1472)