8
1480 Chapter 16: Material Editor, Materials, and Maps
Size=100,500,and1000
Strength=20, Iterations=2
Color #1, #2=black, white (defaults)
Strength=20, 50, and 100
Size=500, Iterations=2
Iterations=2,4,and8
Size=500, Strength=20
Maps—Replaces colors with maps in the dent
pattern.Thecheckboxesenableordisabletheir
associated map.
You can assig n maps to one or both of the
Dent color slots. Any kind of map can be used,
including Dent. The map overrides the assigned
color, which has no effect.
In the t hree spheres below, the assigned colors are
progressively replaced w ith maps. Parameters of
theoriginalDentmaparethesameforallspheres.
Size=500, S trength=60, Iterations=2
Leftsphere:AppliesDentasadiffusemap.Color#1isblack;
Color #2 is red.
Middle sphere: Replaces black with Dent map (all defaults).
Right sphere: Replaces red with Marble map (all defaults).
Falloff Map
Material Editor > Maps rollout > Click a Map button. >
Material/Map Browser > Falloff
Falloff map creates the appearance of translucency.
The Falloff map generates a value from white
to black, based on the angular falloff of the face
normals on the surface of the geometry. The
direction used to specify the angular falloff varies,
depending on the methods you choose. However,
w ith the default settings, the map generates white
on faces whose normals point outward from the
current view, and black on faces whose normals
are par allel to the current view.
Falloff m ap provides a greater variety of opacity
falloff effects than t hose in the Falloff sett ings
in a standard material’s
Extended P arameters
rollout (page 2–1312)
. You assign the Falloff map