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Dent Map 1477
Dent Ma p
Material Editor > Maps rollout > Click a M a p button. >
Material/Map Browser > Dent
Dent map gives texture to the cup on the left; cup on the
right has same pattern, but without dents.
Dent is a 3D procedural map. During scanline
rendering, Dent creates a r andom pattern based
on fractal noise. The effect of the pattern depends
on the map type.
Effect of default parameters
Defaults: Iterations=2, Size= 20 0, Strength=20
Dent was designed primarily as a Bump map, and
its default parameters are optimized for this u se.
As a bump map, D ent renders three-dimensional
dents over the surface of an object. Editable
parameters control the size, depth, and complexity
of the dent ing effec t.
Dent can also be used with other maps. With a
diffuse color map, for example, the two colors
assigned to Dent mix in random swirls over the
surface of the object. Either of the colors can be
replaced by other maps.
Dent bump maps
At left, default parameters produce fairly uniform dents
over surface.
At right, increased Strength parameter creates a deeper and
more irregul ar pitting effect.
Dent diffuse maps
At left, Dent as a two-color diffuse m a p.
At right, colors replaced with De nt and Marble maps.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1472)
Procedures
To make a Dent map:
1.
In the Material Editor, click a sample slot to
make it act ive.
2. Open the Maps rollout.
3. ClickBumporothermapbuttontodisplaythe
Material/Map Browser .
4. Double-click Dent in the list of map t ypes.
The Material Editor displays the Coordinates
and Dent Parameters rollouts.
5. Set parameters on the Dent Parameters rollout.
TheactivesampleslotupdatestoshowtheDent
effect.