8
Cellular Map 1475
Mid: 0.76
High: 1.0
3. Assign a Mix map as the Bump m ap.
4. Click Material/Map Navigator to display the
Navigator. Copy the Cellular Diffuse map by
dragging it from the Navigator to the Color #2
map window of the Mix m ap.
5. A dialog is displayed. You are asked if this
should be an instance or a copy. Select Copy
and click OK.
6. Assign a Noise map to the Color #1 map
window of the Mix map.
7. Set the Noise par ameters as follows:
Noise Type: Fractal
Levels: 6.0
Size: 9.3
8. In the Mix Parameters rollout of the Mix map,
settheMixAmountto0.5.
9. Go to top level of the material. In the Maps
rollout, set Bump Amount to 82.
Interfa ce
Cell Color group
These controls specify the color of the cells.
Co lor swatch—Displays the
ColorSelector(page
1–157)
.Chooseacolorforthecells.
Map button—Assigns a map to t he cells, rather
thanasolidcolor.
Che ck box—When on, enables the map. When off,
disables the map (cell color reverts to the color
swatch).
Variation—Varies the color of the cells by randomly
altering RGB values. The higher the variation, the
greater the random effect. This percentage value
can range from 0 to 100. At 0, the color swatch
or the map completely determines the cell color.
Default=0.
Division Colors group
These controls specify the color of the divisions
between cells. Cell divisions are a r amp between
two colors or two maps.