8

1474 Chapter 16: Material Editor, Materials, and Maps
See also
For funct ionalit y shared with other 3D maps, see
the following topics:
Coordinates Rollout (3D) (page 2–1472)
Output Rollout (page 2–1430)
Pr ocedur es
Example: To create confetti:
1.
Assign the Cellular map as a Diffuse map.
2. Set the parameters as follows:
CellColor(useRGBvaluesafterclickingcolor
swatch): 202, 75, 171
Va r i at i o n : 55
Division Colors (use RGB values after clicking
the color swatch):
First: 127, 150, 197
Second: 0, 119, 163
Cell Characterist ics:
Circular
Size: 2.4
Spread: 0.43
Fractal: off
Thresholds:
Low: 0.19
Mid: 0.65
High: 0.86
Example: To create alien sk in:
1.
Assign the Cellular map as a Diffuse map.
2. Set the parameters as follows:
CellColor(useRGBvaluesafterclickingthe
color swatch): 52, 107, 58
Va r i at i o n : 0
Division Colors (use RGB values after clicking
the color swatch):
First: 112, 119, 64
Second: 143, 137, 11 2
Cell Charac terist ics:
Circular
Size: 7.9
Spread: 0.61
Fractal: on
Iterations: 2.0
Thresholds:
Low: 0.17
Mid: 0.64
High: 1.0
3. Copy the Diffuse map to the Bump map.
If you increase the Bump amount, increase the
Cellular bump m ap’s Bump Smoothing value
as well.
Example: To create a tile mosaic:
1.
Assign the Cellular map as a Diffuse map.
2. Set the parameters as follows:
Cell Color (use RGB values after click ing the
color swatch): 141, 120, 87
Var i at i o n : 54
Division Colors (use RGB values after clicking
the color swatch):
First: 128, 128, 128
Second: 221, 221, 22 1
Cell Charac terist ics:
Chips
Size: 7.0
Spread: 0.35
Fractal: off
Thresholds:
Low: 0.42