8
1472 Chapter 16: Material Editor, Materials, and Maps
3D
3D Maps
3D maps are patterns generated procedurally in
three dimensions. For example, Marble has a grain
that goes through t he assigned geometry. If you
cutawaypartofanobjectwithmarbleassigned
as its texture, the grain in the cutaway portion
matches the grain on the object’s exterior. The
following3Dmapsareavailablein3dsMax:
Cellular (page 2–1473)
: Generates a cellular
pattern that’s useful for a variety of visua l effects,
including mosaic tiling , pebbled surfaces, and
ocean surfaces.
Dent (page 2–1477)
: Generates three-dimensional
bumps over a surface.
Falloff (page 2–1480)
: Generates a v alue from
white to black based on the angular falloff of
the face normals on the surface of the geometry.
The Falloff map provides greater flexibility when
creating opacity falloff effects. Other effects
include Shadow/Light, Distance Blend, and
Fresnel.
Marble (page 2–1483)
: Simulates the grain of
marble with two explicit colors and a third
intermediate color.
Noise (page 2–1484)
:Noiseisaturbulencepattern
in three d imensions. Like Checker in 2D, it is based
on two colors, either of which can be mapped.
Part icle Age (page 2–1485)
:Altersthecolor(or
map) of a particle based on the particle’s life.
Particle MBlur (page 2–1486)
:(MBlurisshortfor
Motion Blur.) Alters the opacity of the leading
and trailing ends of par ticles based on their rate
of movement.
Perlin Marble (page 2–1487)
:Analternative,
procedural marble map with a turbulence pattern.
Planet (page 2–1488)
:Simulatesthecontoursofa
planet as seen from space.
Smoke (page 2–1489)
: G enerates fractal-based
turbulence p atterns to simulate the effects of
smoke in a beam of light, or other cloudy, flowing
mapping effects.
Speckle (page 2–1490)
: Generates a speckled
surface for creating patterned surfaces that can
simulate granite and similar materials.
Splat (page 2–1491)
: Generates a fractal pattern
similar to splattered paint.
Stucco (page 2–1492)
: Generates a fractal pattern
similar to stucco.
Waves (page 2–1493)
:Createswateryorwavy
effects by generat ing a number of spherical wave
centers and randomly distributing them.
Wood (page 2–1494)
: Creates a 3D wood grain
pattern.
Coor dina tes Rol lout (3D)
Material Editor > Select sample slot. > Get Material >
Material/Map Browser > Turn on 3D Maps. > Double-click
a map type to apply it to sample slot. > Coordinates
rollout is displayed in Material Editor.
By adjusting coordinate parameters, you can move
a map relative to t he volume of the object to w hich
it is applied.