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1460 Chapter 16: Material Editor, Materials, and Maps
Time group
ThesecontrolsrelateframesintheCombustion
workspace to frames in the Combustion map. See
the controls under "End Condition Group" for
how to hand le the map when it contains fewer
frames than the 3ds Max scene.
Start Frame—Determines which frame of the
Combustion sequence is used as the first frame of
the Combustion map in 3ds Max.
Durati on—Setshowmanyframesofthe
Combustion file sequence are used by the
Combustion map in 3ds Max.
Filtering group
These controls determine the method for
calculating
antialiasing (page 3–1001)
:
Pyramidal—Sets the default antialiasing method.
This method is faster than Summed Area filtering.
Summed Area—Implements a better method of
antialiasing. Summed Area filtering uses more
memory than Pyramidal. If it has to use virtua l
memory, it can dramatically increase rendering
time.
None—Performs no antialiasing. This option
takes the least time to render, but yields the lowest
quality results.
End Condition group
These controls define what the 3ds Max renderer
should do when the duration of the Combustion
project (or the range of frames used in the
Combustion map) is shorter than the rendering
sequence in 3ds Max.
Loop—Plays the Combustion project animation
repeatedly until the rendering sequence ends.
Ping Pong—Plays the animation forward, then
backward, and repeatedly plays forward and
backward until the rendering sequence is
completed.
Hold—Plays the animation once, then repeatedly
displaysthelastframeoftheprojectuntilthe
rendering sequence is completed.
Gradient Ma p
Material Editor > Maps rollout > Click a Map button. >
Material/Map Browser > Gradient
Gradient maps used for the stoplight lamps, and for the
background of the scene
Gradients shade from one color to another. You
specify two or three colors for the gradient;
the software interpolates i ntermediate values.
Gradient maps are 2D maps.
Tip: You can swap colors by dragging one color
swatch over another, then clicking Swap in the
Copy or Swap Colors dialog. To reverse the overall
direction of the gradient, swap the first and third
colors.
See also
For functionality shared with other 2D maps, see:
Coordinates Rollout (2D) (page 2–1434)
Noise Rollout (2D) (page 2–1439)
Output Rollout (page 2–1430)