8
Combustion Map 1455
Object with painted bitmap
To pain t sel ected fa ces:
Use a multi/sub-object material to control the
location of your painting. Any sub-material
can have a Combustion map, so you can use
Combustion to affect only the selected faces.
1. In 3ds Max, select the object you want to paint.
2. In the Modify panel, apply an Edit Mesh
modifier to the object. (Choose Edit Mesh from
the Modifier drop-down list.)
If you are working w ith an editable mesh object,
or a patch or NURBS surface, skip step 2. For
geometry primitives, an option is to convert
theobjecttoamesh,patch,orNURBSsurface
before step 3. However, you then lose the ability
to adjust object parameters (for example, the
radius of a sphere, the height of a box).
3. Choose Face as the sub-object selection level.
Select the faces on which you want to paint.
4. Drag a material from a sample slot in the
Material Editor on to the selected faces.
5. In the modifier stack display, choose the object
again, to disable sub-object selection.
6. In the Material Editor, use Pick Material From
Object to grab the material f rom the geometry.
Yo u n o w h a v e a n e w m u l t i / s u b - o b j e c t m a t e r i a l .
The orig inal material appears as a sub-material
applied to the selected faces.
7. In the multi/sub-object material, go to the
material assigned to the faces you want to paint.
A multi/sub-object material is simply a
container for multiple sub-materials assigned
to different faces of the same object. Click a
Sub-Material button to go to a sub-material.