8
Combustion Map 1453
When you release the cursor, the Pai nt object
also appears in Combustion.
To animate Combustion Paint strokes:
1.
Create a Combustion map.
2. In Combustion, set the time scale to start at
framenumber0. ChooseFile>Preferences.
In the Preferences dialog select General, set
Display Time As to Frames (From 0), and then
click OK.
3. In the 3ds Max Material Editor, enable Track
TimeintheLiveEditgroupoftheCombustion
Parameters rollout.
Now the time slider in 3ds Max controls the
Timeline indicator in Combustion.
4. In 3ds Max, move the time slider to a frame and
create a Paint objec t.
The Paint object appears on that frame in both
Combustion and 3ds Max.
5. Move to another fr ame and use Combustion
to modify the Paint object. C ombustion uses
interpolation to determine the appearance of
the Paint object between keyf rames. If you add
a new Paint object, that object simply appears,
starting on the frame where you created it.
6. Continue advancing in the clip, adding and
modifyingPaintstrokesandeffectstocreate
your animated material. For more information
on animating objects in Combustion, refer to
the
Combustion User’s Guide
.
You can add Paint strokes in either program ,
but to modify them you must use Combustion.
Note: Remember, Combustion tracks the time
slider in 3ds Max, but 3ds Max does not track
the Timeline indicator in Combustion. If
the 3ds Max viewport does not appear to be
updating as you paint in Combustion, you
might be painting on a different fr ame than the
one displayed in 3ds Max. To find your Paint
objects, move to the correct frame in 3ds Max.
To use an ex isting Combustion work spa ce a s a
mat er i a l ma p in 3ds M a x :
1.
Open the Material Editor and select an unused
sample slot.
2. In the Material Editor, expand the Maps rollout,
and click the Map button next to the Diffuse
Color component.
The Materia l/Map Browser appears.