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1450 Chapter 16: Material Editor, Materials, and Maps
In addition, with Combustion effects that require
you to pick a point, such as Lens Flare or Ripple,
you can use either program, Combustion or
3ds Max, to pick the point.
Tips for Working with a Combustion Map in
3ds Max
•Ifyouhaveadual-screenconfiguration,you
can set it up so you can see b oth the 3ds Max
and the Combustion windows at the same time.
Otherwise, you need to use ALT +TAB to switch
between the two windows.
To work with Combustion, the 3ds Max object
must have
mapping coordinates (page 3–1061)
.
Primitive objects have a Generate Mapping
Coordinatestoggle,whichisautomatically
enabledwhenyouassignamappedmaterial
to the object. Some objects, such as editable
meshes, do not have a Generate Mapping
Coordinates toggle. For thes e kinds of objects,
go to the Modify panel and apply a
UVW Map
modifier (page 1–905)
.
Sometimes it can be hard to see how the
Combustion operator is oriented to the
3dsMaxobjectsmappingcoordinates. It
can help to paint some temporar y strokes in
Combustiontoseehowtheyarealignedin
3ds Max v iewports. Displaying the mapping
coordinates in Combustion can help. See the
procedure, "To display an unw rapped mesh." It
can also help to paint directly on the object in a
3ds Max viewpor t. S ee the procedure, "To paint
directly on the 3D object."
Pr ocedur es
To crea te a new Combusti on map:
1.
Open the Material Editor.
2. Drag an unused sample slot from the Material
Editor to the object y ou want to paint.
3. In the Material Editor , click the map button for
the Diffuse Color component. This button is on
the material’s Basic Parameters rollout.
All standard mater ials have a Basic Parameters
rollout, whose controls vary depending on the
chosen shader. The Strauss shader has only one
color component, labeled Color.
The Materia l/Map Browser appears.
4. In the Material/Map Browser, choose
Combustion, and click OK.
A Combustion map is assign ed to the Diff u se
Color , and a black material map appears in the
active sample slot.
5. Click to turn on Show Map In Viewport.
In the scene, the object turns black in shaded
view por ts.
6. In the Parameters rollout, click Edit.