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1448 Chapter 16: Material Editor, Materials, and Maps
The Checker map applies a two-color
checkerbo ard pattern to the material. The default
checker map is a pattern of black and white
squares. Checker maps are 2D procedural maps.
Thecomponentcheckerscanbeeithercolorsor
maps.
Tip: TurningonNoiseforaCheckermapcanbe
an effective way to create irregular patterns with a
natural appearance.
See also
For functionality shared with other 2D maps, see:
Coordinates Rollout (2D) (page 2–1434)
Noise Rollout (2D) (page 2–1439)
Pr ocedur es
To creat e a Checker map:
1.
Clickamapbuttontoassignamap.
2. Choose Checker in the Material/Map browser,
and then click OK.
To change the color of one set of sq uar es:
1.
In the Checker Parameters rollout, click a color
swatch to display the
ColorSelector(page
1–157)
.
2. Adjust the color.
3. Click Close.
To u se a ma p for one set of s quar es:
In the Checker Parameters rollout, click a map
buttontoassignamaptoacolor.
To sof t en t he edg e bet ween th e two check e r col or s :
In the Checker Parameters rollout, increase the
value of Soften.
When Soften equals 0. 0, there is a hard edge
between the checker colors. Low positive values
soften or blur the checker boundary. Larger
Soften values can blur the entire material.
To swa p the two check er components:
In the Checker Parameters rollout, click Swap.
Interfa ce
SoftenBlurs the edges between the checkers. A
little blurs a lot.
Swap—Switches the position of the two checkers.
Co lor #1 Sets the color of one of the checkers.
Click to display the
Color Selector (page 1–157)
.
Co lor #2 Sets the color of one of the checkers.
Click to display the
Color Selector (page 1–157)
.
Maps—Selects a map to use w ithin the area of the
checker color . For example, you could put an
additional checkerboard w ithin one of the checker
colors.
The check boxes enable or disable their associated
map.
Combustion Map
Material Editor > Maps rollout > Click a Map button. >
Material/Map Browser > Combustion
With the Combustion m ap, you can create maps
interactively using the Autodesk Combustion
software and 3ds Max at the same time. You use
Combustion to paint on a bitmap, and the material
updates automatically in the Material Editor and
in shaded viewports.
Impor tant: The Combustion map works only if
Autodesk Combustion is installed on your system.