8
Select Bitmap Image File Dialog 1445
Thesecontrolsletyouchangethestarttimeand
speed of
FLIC (p age 3–662)
and
AVI (page 3–658)
filesusedasanimatedtexturemaps. Theymake
it easier to use sequences of images as maps in
scenes, because you can control the timing very
precisely
Start Frame—Specifies the f r am e where the
playback of the animated map will begin.
Playback R ate—Lets you speed up and slow down
theratethattheanimationisappliedtothemap
(for example, 1.0 is normal speed, 2.0 is twice as
fast, .333 is 1/3 as fast).
Sync Frames to Par ticle Age—When on, the
software synchronizes the frames of a bitmap
sequence to the age of particles to which the map
is applied. With this effect, each particle displays
the sequence from t he start w hen it is born, rather
than being assigned whichever frame is current.
Default=off.
WhenusingParticleFlow,assignthematerial
containing the Bitmap m ap to a Material Dynamic
operator. For more details and a procedure, see
Material D ynamic Operator (page 2–187)
.
Note: This functionality is not supported by the
mental ray renderer.
End Condition group
These controls determine what happens after the
last frame of the animation.
Loop—Causes the animation to loop over and over
again.
Ping-Pong—Causes the animation to be played
backward, making every animated sequence "loop
smoothly."
Hold—Causesthelastframeoftheanimationtobe
frozen on the surface until the end of the scene.
Select Bitmap Image File Dialog
Material Editor > Maps R ollout > Click any map selec tor
button. > Material/Map Browser > Doub le-click Bitmap. >
Select Bitmap Image.
Material Editor > Bitmap map > Bitmap Parameters
rollout > Bitmap button
The Select Bitmap Image dialog allows you to
chooseafileorsequenceoffilesforamap. If
a sequence of files is selected by turning on
Sequence, the
ImageFileListControldialog(page
3–668)
is opened when you click Setup or Open.
Procedures
To select a bi tmap i mage for a map:
1.
In the Material Editor, open the Maps rollout.
2. Click any button in the Map column.
This adds a map into the channel you’ve
selected. For example, clicking in the Map
column of the Diffuse channel creates a diffuse
or texture map.
The Material Map Browser is displayed.
3. In the Material/Map Browser, double-click
Bitmap.
The Select Bitmap Image dialog is displayed.
4. In the Select Bitmap Image dialog, navigate the
Look In field to select the appropriate directory.
Note: The Select Bitmap Image File dialog uses
the last location where a bitmap was chosen,
rather than the default bit m ap path defined in
Customize > Configure User Paths.
5. Highlight the file name in the file list window.
6. Click Open to close the dialog.
To sel ect a s et of stil l images a s a bitma p sequence:
1.
In the Material Editor, open the Maps rollout.
2. Click any button in the Map column.