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1438 Chapter 16: Material Editor, Materials, and Maps
Back is turned on or not. To override this, turn
off Tiling.
Use Real-World Scale—When turned on,
applies the map to objects using the r eal-world
Width and Heig ht values instead of UV va lues.
Default=on.
When Real-World Scale is on, the texture
placement is relative to the corner of the texture
map s o a lignment with architectural objects likes
walls is more efficient. When off, the texture
placement is relative to the center of the texture
map.
Offset—Changes the position of the map in
UV
coordinates (page 3–1122)
.Themapmovesin
relation to its size. For example, if you want to shift
the map its f ull width to the left, and half its width
downward from its origina l posit ion, you enter -1
in the U Offset field and 0.5 in the V offset field.
UV/V W/WU—Changes the
mapping coordinate
(page 3–1061)
system used for the map. The
default UV coordinates project the map onto
the surface like a slide projector. The VW and
WU coordinates rotate the map so that it is
perpendicular to the surface.
Tiling—D eterm ines the number of times the map
is
tiled (page 3–1116)
(repeated) along each axis.
Mirror—
Mirrors (page 3–1116)
the map
left-to-right (U axis) and/or top-to-bottom (V
axis).
Tile—TurnstilingonoroffintheUorVaxis.
When Use Real-World Scale is off
Offset (UV)—Changes the position of the map in
UV coordinates (page 3–1122)
.Themapmovesin
relation to its size. For example, if you want to shift
the map its full width to the left, and half its width
downward from its origina l position, you enter -1
in the U Offset field and 0.5 in the V offset field.
UV/V W/WU—Changes the
mapping coordinate
(page 3–1061)
system used for the map. The
default UV coordinates project the map onto
the surface like a slide projector. The VW and
WU coordinates rotate t he map so that it is
perpendicular to the surface.
Tiling—Determines the number of t imes the m ap
is
tiled (page 3–1116)
(repeated) along each axis.
Mirror—
Mirrors (page 3–1116)
the map
left-to-right (U axis) and/or top-to-bottom (V
axis).
Tile—TurnstilingonoroffintheUorVaxis.
When Use Real-World Scale is on