8
1430 Chapter 16: Material Editor, Materials, and Maps
• Importing AutoCAD Drawing
•ImportingDXFFiles
•LatheModifier
• L-Ext Extended Primitive
•L-TypeStair
• Loft > Surface Parameters Rollout
• Material Editor Coordinates Rollout
•
Material Editor Options Dialog (page 2–1280)
•OilTankExtendedPrimitive
• Plane Primitive
•PointCurve
• Pyramid Primitive
•Railing
• Renderable Spline Modifier
•SpherePrimitive
• Spindle Extended Primitive
•SplineRenderingFileLinkSettings
• SplinesandExtendedSplines
• Stairs
• Sweep Modifier
•TeapotPrimitive
• Torus Primitive
•TubePrimitive
•
UVW Map Modifier (page 1–905)
•Wall
•Windows
Outpu t R oll out
Material Editor > Select sample slot. > Get Material >
Material/Map Browser > Turn on 2D Maps and 3D Maps.
> Choose a map type (Bitmap, Cellular, Falloff, G radient,
Gradient Ramp, Mix, Noise, or Output). > Double-cli ck
a map type to apply it to sample slot. > Output rollout
(displayed near the bottom of the Material Editor)
After applying a map and setting its internal
parameters, you can adjust its output parameters
to determine the final appearance of the map.
Note: Most controls on the Output rollout are for
color output, and don’t affect
bump mapping (page
2–1347)
. Only the Invert toggle is considered; it
reverses the direction of the bumps.
Interfa ce
These controls appear on the Output rollout for a
number of 2D and 3D maps:
Inver t—Reverses the hues of the map, like a
negative color photo. Default=off.