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1430 Chapter 16: Material Editor, Materials, and Maps
Importing AutoCAD Drawing
•ImportingDXFFiles
•LatheModifier
L-Ext Extended Primitive
•L-TypeStair
Loft > Surface Parameters Rollout
Material Editor Coordinates Rollout
Material Editor Options Dialog (page 2–1280)
•OilTankExtendedPrimitive
Plane Primitive
•PointCurve
Pyramid Primitive
•Railing
Renderable Spline Modifier
•SpherePrimitive
Spindle Extended Primitive
•SplineRenderingFileLinkSettings
SplinesandExtendedSplines
Stairs
Sweep Modifier
•TeapotPrimitive
Torus Primitive
•TubePrimitive
UVW Map Modifier (page 1–905)
•Wall
•Windows
Outpu t R oll out
Material Editor > Select sample slot. > Get Material >
Material/Map Browser > Turn on 2D Maps and 3D Maps.
> Choose a map type (Bitmap, Cellular, Falloff, G radient,
Gradient Ramp, Mix, Noise, or Output). > Double-cli ck
a map type to apply it to sample slot. > Output rollout
(displayed near the bottom of the Material Editor)
After applying a map and setting its internal
parameters, you can adjust its output parameters
to determine the final appearance of the map.
Note: Most controls on the Output rollout are for
color output, and don’t affect
bump mapping (page
2–1347)
. Only the Invert toggle is considered; it
reverses the direction of the bumps.
Interfa ce
These controls appear on the Output rollout for a
number of 2D and 3D maps:
Inver t—Reverses the hues of the map, like a
negative color photo. Default=off.