8
XRef Material 1425
See the section “Map Controls,” below, for a
description of the individual controls.
Use Alpha—When on, displays the alpha channel.
When off, does not. Default=off.
Mix Amount—Adjusts the mixing of the two texture
maps in shaded viewports.
Specular group
Enable—When on, enables spe cular highlights for
the object. Default=off.
Specular Color—Specifies a specular color for the
object. C lick the color swatch to display a Color
Selector and choose a color. Default=white.
Texture—Displays a specular m ap for the object.
Typically this would b e a texture-baked specular
map.
See the section “Map Controls,” below, for a
description of the individual controls.
Bump group
Normal—Displays a normal map for the object.
Typically this would be a texture-baked normals
map.
See the section “Map Controls,” below, for a
description of the individual controls.
Bump—Displays a bump map for the object .
Typically this would be a bump map used for the
original material.
See the section “Map Controls,” below, for a
description of the individual controls.
Bump Intensity—Adjusts the intensity of the bumps
in shaded viewports.
Reflection group
Cubemap—Displaysareflectionmapprojected
cubically (around the scene). Typically this would
be an env ironment map.
Reflection I ntensity —Adjusts the intensity of
reflections in shaded viewports.
Pick object a nd create—Click to choose an object
and have the program generate the reflections used
in the viewport.
Sync Standard Material
When on, adjustments you make to the Meta l
Bump shader update settings in the active st andard
material, letting you save the changes you made.
When off, the st andard material is unchanged.
Default=off.
Map Controls
In this rollout, all texture maps have the same
general controls. The rollout appears only when
you are using the DirectX viewport shader .
Toggle—When on, the map is used in viewports.
When off, it is not used. Default=on if a map is
assigned, off otherwise.
Map button—Click to choose the texture map to
use for this component of the object.
Ma p Channel—Specifies the
map channel (page
3–1060)
used by this map.
This control is not present for the cubic reflection
map.
XRef Material
XRef Material
Material Ed itor > Type button > Material/Ma p Browser
>XRefMaterial
The XRef material lets you externally reference a
material in another scene file. As with
XRef objects
(page 3–406)
, the mate rial resides in a separate